Team Fortress 2

Team Fortress 2

The Death Blossom
Stats
anyone?.
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Showing 1-12 of 12 comments
groosen 8 Aug, 2018 @ 2:20pm 
it harnesses the inner edge of all who use it, making it incredibly powerful. However, while equiped, Linkin Park plays non-stop
+800% bullets per shot
+50% damage bonus while disguised
On kill while disguised: disguise is not lost
-90% damage per pellet
100% slower reload time
50% slower firing speed
-33% clip size
No random critical hits

I know it's a lot of stats but the general idea was to have a better Enforcer. While disguised with maximum ramp up it will deal 81 damage, while undisguised at grater ranges it'll deal a lor less damage. It's not really practical, but I'd imagine it'd be fun to use.
PJ Mastah 8 Aug, 2018 @ 6:36pm 
+ 20% Damage Bonus
+ The Jester Shot : Each headshot deals mini-crit damage and slows the target down for 0.9 seconds.

- 30% Slower Reload Speed
- Fires Tracer Rounds
- Disguises consume (but does not require) 30% of your cloak meter.

~ On Headshot Kill : Your opponents head blows up.


Those stats encourages a hybrid gameplay between a sneaky spy and a combat one, as the bonuses can give a handicap to the opponent by slowing him down if the wielder uses the weapon properly, which is useful for getaways or to start a chain of headshots against a pesky foe, while the maluses forces the player to use his weapon wisely if he doesn't want to be caught off-guard by other enemies or get outnumbered due to his slower reload speed.

TL:DR : If you use it with a proper timing, it will be a great secondary, but spam it and you will be mince meat.

Last edited by PJ Mastah; 8 Aug, 2018 @ 6:37pm
Lethal Starfish 11 Aug, 2018 @ 3:20am 
Pros
+100% ammo capacity
+25% more Damage
+on kill,killed person cloaks,hiding the body
Knocks target back
Headshots deal Minicrits
Cons
-25% firing speed
Increased firing nois
Knocks back spy if fired in the air
No Random Crits on this Weapon
what 22 Aug, 2018 @ 4:53am 
+30% damage
-22% clip size
-no random critical hits

(also loud as ♥♥♥♥)
Beans 7 Oct, 2018 @ 3:58pm 
100% accuracy. +30% dmg. -30% fire rate. draw and holster rate is slower. -50% ammo in cyclinder (and if that is op the gun makes you walk slower and you have less reserve ammo)
meow 12 Oct, 2018 @ 12:00pm 
[+] Ambrosia Effect: Killing enemies or collecting health packs provide 1 second of invulnerability (Doubled on kills).

[+] +25% explosive damage resistance

[+] +50% knockback resistance

[-] -25% damage penalty

[-] -25% fire rate
Last edited by meow; 10 Mar, 2021 @ 6:48pm
i think the sniper weapon the classic will fit this weapon without the scope
same stats as the classic
what 22 Oct, 2018 @ 2:17am 
the classic sax spies
Scrangican 6 Nov, 2018 @ 4:22pm 
Spooker Gun
+ Creates a spooky cloud when player goes invisible that marks enemies for death for 3 seconds.
+ crits instead of mini-crits
- can only go invisible when under 50% health.
Last edited by Scrangican; 6 Nov, 2018 @ 4:22pm
what 7 Nov, 2018 @ 1:48am 
that's not even a gun stats
Twilight_Jester 7 Nov, 2018 @ 2:12pm 
Originally posted by HumansVille_resident:
Spooker Gun
+ Creates a spooky cloud when player goes invisible that marks enemies for death for 3 seconds.
+ crits instead of mini-crits
- can only go invisible when under 50% health.

i don't think these stats would work.
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