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Another thing could be a map reset timer, cleaning up broken windows and walls (not to much the props though).
Finally, A dynamic timer on the map wouldn't hurt badly, meaning night-day transitions. Much like gm_apocalypse (But with far less blue), and a certain Clocktown map I ran across at one point.
Honestly I'm loving how this map is improving and I wish you luck on further progress.
Thank you for your suggestions people :) updated the map alittle today also.
As for the idea of a direct route and indirect routes, have you taken that into consideration?
Gotta remember, this is a roleplay map, not a npc playhouse map.
I hope this is a joke, there is almost no room for practical cars.