Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I tried to show this using ascii characters but it didn't format correctly and looked terrible any way.
Anyway my point is that while rotors and hinges perform the same kind of action they do so in different axis so you would have to take this into account.
Yes it is. I think all of the functions and variables are identical and i wasn't sure if this script cares about things like the direction thing because it just relies on the rotor being a distance away from the given as in force= f(Desired angle-Actual angle) sort of thing
i know things like whips rotor turrets do care about direction and all that jaz but i'm not sure this one does :p
I figured i would need to at least edit the list of blocks it looks for or something like that if they were functionally identical. maybe the mod author can just add this in real quick. really not a big deal if he can't it would just be cool :)
I just tested the hinges in game, I had no issues using them with the script. No alterations required. It looks like the only requirements are that the object has "script" in the custom data and inherits from IMyMotorStator interface which the hinges do.
Of topic but, I was thinking of using this with landing gear to make them more resistant to hard landings, but of course they are on subgrids. I might be able to get around this by using the control module, but then I need to add a timer or programming block just to handle basic lock/unlock (damn keen).
I'll give that a go next time i'm on the ground :)
i tried it before with just "spring" and it didn't seem to work so switched them over to rotors and all was good.
i made a space ship using the landing gear wheels from the plane parts mod pack and used 2 timers to extend/retract then lock the rotors and a script to allow wheel control to make them take more of an impact, veeeeeeery convoluted haha
crashed it on first re-entry due to lack of slowing down thrusters and only the wheels survived ¯\_(ツ)_/¯
It definitely works, but let me know if your having problems. I had to fiddle with the spring constant and default torque some to make them perform well.