Garry's Mod

Garry's Mod

ReDead
mapvote
I'm trying to implement a mapvoting function at the end of each round and it's gone rather well.
However, there's a slight problem: The endgame scores are covering the votemap window!
I would be super-happy to know when in the init.lua (if ever?) showing the scores at the end of the round is called! Because currently I've changed the
v:NoticeOnce( "Next map: " .. game.GetMapNext() , GAMEMODE.Colors.White, 7, 4 )
to
MapVote.Start(voteLength, allowCurrentMap, mapLimit, mapPrefix)
which, as far as I can tell, should be the last bit of code before the map actually changes, yet the scores seem to appear AFTER the mapvote starts...

Thanks for your time and answers.
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nukita  [utvecklare] 25 jun, 2013 @ 13:07 
I will try and add something for mapvotes soon so that you can easily add your own vote system.

i could also just write my own mapvote system if people wanted...
Lyite Angel 25 jun, 2013 @ 13:34 
Either way sounds awesome! :)
Sgt Craig 22 jul, 2013 @ 18:41 
both way sound geat
Slippery Jim 17 dec, 2013 @ 18:43 
nuke check out the Fretta Mapvote addon for TTT you could easily modify it for this
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