Killing Floor

Killing Floor

WeaponsWorkShop
nelson01023 12 Dec, 2014 @ 5:45pm
How Do I Edit A Trader Weapon's Description?
A question that's been boggling my mind is how do I edit a trader's weapon description?
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Showing 1-10 of 10 comments
BadKarMa  [developer] 12 Dec, 2014 @ 6:03pm 
Unless you create a new weapon you simply don't.
nelson01023 12 Dec, 2014 @ 6:06pm 
Originally posted by BadKarMa:
Unless you create a new weapon you simply don't.
So... it isn't possible to edit a weapon's trader description? I wanted to edit one description which was russian tilde language.
Last edited by nelson01023; 12 Dec, 2014 @ 6:07pm
BadKarMa  [developer] 12 Dec, 2014 @ 6:07pm 
The description is connected to the weapon itself. You have to edit the pickup class. In there you can change the description by changing the default properties:
defaultproperties { Description="An advanced fully automatic shotgun." }

If you want to do that for an existing weapon, you will have to extend the pickup class and generate a new weapon.
BadKarMa  [developer] 12 Dec, 2014 @ 6:12pm 
Originally posted by Nelson01023:
So... it isn't possible to edit a weapon's trader description? I wanted to edit one description which was russian tilde language.
It is possible to do so, but it requires some work and I don't think, it will pay off for you. As said in the post before you could create an exact extension to that weapon, which has a different description (in your case it would also have a different name). You will have to compile it and then add it manually to the WeaponsWorkShop.
Last edited by BadKarMa; 12 Dec, 2014 @ 6:12pm
BadKarMa  [developer] 12 Dec, 2014 @ 6:15pm 
To be clear: The "~~~" weapon would still exist (and you have to deactivate it in the mutator-settings of the WWS), but there would be a second version, that has a proper name. Maybe it would be easier to ask the weapons creator to update it. But since it is a rather old weapon, I doubt it.

I'm not sure though, if there wasn't an updated version anyways? Do you know how the weapon is called?
Last edited by BadKarMa; 12 Dec, 2014 @ 6:15pm
nelson01023 12 Dec, 2014 @ 6:27pm 
Originally posted by BadKarMa:
To be clear: The "~~~" weapon would still exist (and you have to deactiveate it in the mutator-settings of the WWS), but there would be a second version, that has a proper name. Maybe it would be easier to ask the weapons creator to update it. But since it is a rather old weapon, I doubt it.

I'm not sure though, if there wasn't an updated version anyways? Do you know how the weapon is called?
Since I'm new to doing this, I need the gun files location. Like are they in the "system" folder ?
BadKarMa  [developer] 12 Dec, 2014 @ 6:53pm 
Originally posted by Nelson01023:
Since I'm new to doing this, I need the gun files location. Like are they in the "system" folder ?
If you know which weapon has the ~~~~, then you can check its Steam Workshop page, as every modder mentions the appropriate pickup class there. Just extend it - no need to decompile it since you only want to change the defaultproperties.

You will also have to install the Killing Floor SDK, if you haven't already.

Have you done any custom stuff in an unreal-based game before? Please don't feel discouraged by me, but I can't provide you with everything. I recommend checking the Tripwire forums (on their homepage, not on steam), as there are many helpful modding tutorials.
Last edited by BadKarMa; 12 Dec, 2014 @ 6:57pm
nelson01023 12 Dec, 2014 @ 7:17pm 
Originally posted by BadKarMa:
Originally posted by Nelson01023:
Since I'm new to doing this, I need the gun files location. Like are they in the "system" folder ?
If you know which weapon has the ~~~~, then you can check its Steam Workshop page, as every modder mentions the appropriate pickup class there. Just extend it - no need to decompile it since you only want to change the defaultproperties.

You will also have to install the Killing Floor SDK, if you haven't already.

Have you done any custom stuff in an unreal-based game before? Please don't feel discouraged by me, but I can't provide you with everything. I recommend checking the Tripwire forums (on their homepage, not on steam), as there are many helpful modding tutorials.
No,I'm not experienced and I do have the SDK and I think the SDK is messed up for me.
nelson01023 12 Dec, 2014 @ 7:18pm 
Originally posted by BadKarMa:
Originally posted by Nelson01023:
Since I'm new to doing this, I need the gun files location. Like are they in the "system" folder ?
If you know which weapon has the ~~~~, then you can check its Steam Workshop page, as every modder mentions the appropriate pickup class there. Just extend it - no need to decompile it since you only want to change the defaultproperties.

You will also have to install the Killing Floor SDK, if you haven't already.

Have you done any custom stuff in an unreal-based game before? Please don't feel discouraged by me, but I can't provide you with everything. I recommend checking the Tripwire forums (on their homepage, not on steam), as there are many helpful modding tutorials.
Found the pickup,now where's the file located?
BadKarMa  [developer] 13 Dec, 2014 @ 3:08am 
Originally posted by Nelson01023:
Found the pickup,now where's the file located?
As every mod/mutator it is compiled in a package in the System folder. You won't need the actual file and in fact you must not change it. Just extend it. If you don't know how to extend a class, please search for some unrealscript tutorials. This is very basic. You will also want to look up tutorials on how to compile your work.

This is as far as I go. Neither am I a weapons creator nor is this a coding forum. Good luck!
Last edited by BadKarMa; 13 Dec, 2014 @ 3:09am
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