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a sentry it will be an incredible downside
Still added tho in case for lel
+You and your surronding team mates gain ammo and health over time
+[Something]% less ammo capacity
+You cannot build dispensers
or something like that, the main point is it replaces dispensers and rewards you for not camping by helping your team, it would be amazing with the mini sentry
Also, that does mean that you can let your fellow teammates pick the ammo packs you then don't really need to pick anymore, which is good for teamplay.
TL:DR Those stats helps the player out to have sustained usage of his primary and buildings, all that while sacrificing a secondary weapon that could help deal various kind of damage and/or combos to your opponent.
So for example instead of more ammo it could be a static ammo/metal refill over time. Additional stats could be knockback reduction just like on the cozy camper, but it wouldn't have the flinch elimination.
Also I wouldn't really add it to Heavy, they can pickup fallen ammo cases easily. But soldiers often eliminate targets from a partifcular distance/during rocket jumps. Making them unable to rely on fallen boxes.
Engineer have superb needs for this. It could eliminate the need to build on terrible chokepoints that cannot be defended.
Basically turning engineer into a walking dispenser?
I like this idea.
+50% max ammo (if engineer, also +50% max metal)
+1 ammo generated per second (if engineer, also +1 metal per second)
Enemies drop an extra small ammo box on death (from kills and assists)
takes up the secondary slot on soldier/heavy/engineer (not available to other classes)
(shotguns for soldier/heavy / pistol for engi)
Taking the secondary slot is a massive debuff in itself, so combining the 3 buffs makes it a worthwhile trade, allowing you to basically constantly have ammo as long as you're actively fighting as heavy/soldier, and allowing you to build your buildings much quicker and easier as engineer, perhaps opening up more places to set up that aren't near ammo kits, and potentially providing even more team support if you are an engineer by dropping extra ammo boxes from sentry kills/assists that your team can then pick up.
I feel like it'd be much better on soldier/engi than heavy, considering soldier is more likely to actively run out of ammo from rocket jumping along with fighting, and engi can kind of give some extra team support with the extra ammo kits along with building his buildings easier and/or faster, but heavy could benefit off of this as well, although, I doubt it'd be used over the sandvich or banana, i still like having it as an option - especially since it was designed as being for the heavy alongside soldier/engi.
It will if it is added as a cosmetic, not a wep.
But that would be missed potential then.