Team Fortress 2

Team Fortress 2

Backup Backpack
tenacity25 12 Aug, 2018 @ 12:14am
Yet another stat suggestion
+50% max ammo (if engineer, also +50% max metal)
+1 ammo generated per second (if engineer, also +1 metal per second)
Enemies drop an extra small ammo box on death (from kills and assists)

takes up the secondary slot on soldier/heavy/engineer (not available to other classes)
(shotguns for soldier/heavy / pistol for engi)

Taking the secondary slot is a massive debuff in itself, so combining the 3 buffs makes it a worthwhile trade, allowing you to basically constantly have ammo as long as you're actively fighting as heavy/soldier, and allowing you to build your buildings much quicker and easier as engineer, perhaps opening up more places to set up that aren't near ammo kits, and potentially providing even more team support if you are an engineer by dropping extra ammo boxes from sentry kills/assists that your team can then pick up.
I feel like it'd be much better on soldier/engi than heavy, considering soldier is more likely to actively run out of ammo from rocket jumping along with fighting, and engi can kind of give some extra team support with the extra ammo kits along with building his buildings easier and/or faster, but heavy could benefit off of this as well, although, I doubt it'd be used over the sandvich or banana, i still like having it as an option - especially since it was designed as being for the heavy alongside soldier/engi.