Team Fortress 2

Team Fortress 2

Pardner's Pompadour
Snake Attack 26 May, 2013 @ 7:57am
Pardre's Pomade...
Allrigth everybody, that headgear is very kool and YOU know it too!
The first picture is realy kool but i have a question:
What different in that two headgear modes??? (The modes are: LODO - 996 and LOD12 - 490)
I check it out, and there's NOTHING different, there's NOTHING new!?
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Showing 1-11 of 11 comments
BioCycle 26 May, 2013 @ 8:10am 
It has to do with the model resolution, if you look closely, you'll see the left one has smoother edges. (best visible when you look at the glasses)
Last edited by BioCycle; 26 May, 2013 @ 8:12am
Psyke  [developer] 26 May, 2013 @ 9:46am 
Level of detail models or LODS as they are known are a method for reducing computer stress while rendering items ingame. the further the item is away. the smaller the details. the less the game has to render/process. that's where lods come in handy!

I'm glad you liked mine and SVDL's item!
éL PABLO 27 May, 2013 @ 12:25am 
Nice item! good job :)
ZeeKaptain 28 May, 2013 @ 3:09am 
your all nerds with know life
ZeeKaptain 28 May, 2013 @ 3:09am 
maybe u should delete this before it overtakes ur life
Originally posted by ♫ ΜİŁĻĚŖ ♪™:
maybe u should delete this before it overtakes ur life
Yes, this item is THAT good :p
Father John 28 May, 2013 @ 8:14am 
I Want That Hair
Psyke  [developer] 28 May, 2013 @ 2:45pm 
Originally posted by ♫ ΜİŁĻĚŖ ♪™:
your all nerds with know life

Know life?
Broken Arrow 31 May, 2013 @ 3:44am 
I think this fantastic new look , the "Pardre's Pomade", has been modeled on my own good looks.......the hair and the glasses..........well done...!!!
Snake Attack 2 Jun, 2013 @ 6:32am 
Originally posted by ♫ ΜİŁĻĚŖ ♪™:
your all nerds with know life


Originally posted by Psyke:
Originally posted by ♫ ΜİŁĻĚŖ ♪™:
your all nerds with know life

Know life?
yeah realy "know life"? and man we just writing what we are thinking if you thinking that we are nerds, you need to know that no one care about that tinking like that...!
f0rce 2 Jun, 2013 @ 12:31pm 
blah blah
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