Stellaris

Stellaris

(Government Overhaul Open Beta)
 This topic has been pinned, so it's probably important
Chastity the Celibate  [developer] 13 Aug, 2018 @ 8:07am
Bugs/Errors/Issues
Put them all here

-Fire only once events
-Fix Authoritarian generic governments
-Make generic Egalitarian govs Fanatic Egalitarian only
-Fix Gatekeepers and Worm Blessed
-Divine Crusade description
-Fix Prescripted empires
-Feudalism doesn’t give CB
-Zero-G habitats
-Fix Personalities appearing when they shouldn’t
-Fix stupid empire names
-Communism with Democratic
-Gestalt Consciousness for organics
Last edited by Chastity the Celibate; 16 Oct, 2018 @ 3:43pm
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Showing 1-15 of 162 comments
GospodinGovnyk 13 Aug, 2018 @ 10:29am 
Gestalt Consciousness can choose Consortium type of authority
Chastity the Celibate  [developer] 13 Aug, 2018 @ 10:30am 
Originally posted by GospodinGovnyk( ͡° ͜ʖ ͡°):
Gestalt Consciousness can choose Consortium type of authority

Eeeeeeek! How did I miss that? Will be fixed tomorrow.
GospodinGovnyk 13 Aug, 2018 @ 10:39am 
Authoritarians can actually use Democratic gov forms
Chastity the Celibate  [developer] 13 Aug, 2018 @ 10:41am 
Originally posted by GospodinGovnyk( ͡° ͜ʖ ͡°):
Authoritarians can actually use Democratic gov forms

That’s a feature. Let me put that in the description.
GospodinGovnyk 13 Aug, 2018 @ 10:54am 
No titles/descriptions for:
  • gov_heavenly_republic
  • gov_heavenly_democracy
  • gov_holy_council
Chastity the Celibate  [developer] 13 Aug, 2018 @ 11:19am 
Originally posted by GospodinGovnyk( ͡° ͜ʖ ͡°):
No titles/descriptions for:
  • gov_heavenly_republic
  • gov_heavenly_democracy
  • gov_holy_council

Will fix that also.

Thanks for reporting, tell me if you find any more.
Last edited by Chastity the Celibate; 13 Aug, 2018 @ 11:20am
Arexander 13 Aug, 2018 @ 2:52pm 
I only scrolled through the empire creation screens, haven't tested out any games since it's late for me. Here's my finds:

Some civics refer to Libertarian ethos, but there isn't such a thing in the localisation. Picking Egalitarian works, though.

Mechanist civic has the "Start the game with X pops being robots" twice, with different numbers.

Traditionalist and Progressivist civics require each other, so neither can be picked.

"Republicansim" civic requires Democratic instead of Republican? Not sure about this one, other than the possible typo of the civic itself, unless you're referring to a simulation of republicans.

Civics with missing/broken descriptions:
  • Colonialism
  • Despotism
  • Imperial Economy (broken name as well)
  • "Enviornmental" Sculpters (keeps referring to environmental as enviornmental)
  • "Syncrhonized Rivalry" (should be synchronized)

Civics with missing/broken effects:
  • Divine Legacy (seemingly only negative, might want to note about the new trait)
  • Industrialist
  • Interventionist
  • Revolutionary Foundation (seemingly only negative)
  • Royal Figurehead
  • Creationist
  • Deeper Mysteries
  • Despotism
  • Distributism
  • Fanatic Befrienders
  • Hunter Culture
  • Naturalist
  • Peacemakers
  • Resourceful Firearms
  • Star Wanderers
  • Fortresses (Consortium)
  • Glorious Fleet (Consortium)
  • Pillagers (Consortium, has an extra $ in the description)
  • Pioneers (Consortium, seemingly only negative)
  • Pirate Lord (Consortium)
  • Scrapyards (Consortium)

There are some civics you can't pick due to them requiring two government forms at the same time:
  • Colonialism
  • Imperial Cult
  • Independent Legislature
  • Parliamentary System
Chastity the Celibate  [developer] 13 Aug, 2018 @ 3:00pm 
Originally posted by Arexander:
I only scrolled through the empire creation screens, haven't tested out any games since it's late for me. Here's my finds:

Some civics refer to Libertarian ethos, but there isn't such a thing in the localisation. Picking Egalitarian works, though.

Mechanist civic has the "Start the game with X pops being robots" twice, with different numbers.

Traditionalist and Progressivist civics require each other, so neither can be picked.

"Republicansim" civic requires Democratic instead of Republican? Not sure about this one, other than the possible typo of the civic itself, unless you're referring to a simulation of republicans.

Civics with missing/broken descriptions:
  • Colonialism
  • Despotism
  • Imperial Economy (broken name as well)
  • "Enviornmental" Sculpters (keeps referring to environmental as enviornmental)
  • "Syncrhonized Rivalry" (should be synchronized)

Civics with missing/broken effects:
  • Divine Legacy (seemingly only negative, might want to note about the new trait)
  • Industrialist
  • Interventionist
  • Revolutionary Foundation (seemingly only negative)
  • Royal Figurehead
  • Creationist
  • Deeper Mysteries
  • Despotism
  • Distributism
  • Fanatic Befrienders
  • Hunter Culture
  • Naturalist
  • Peacemakers
  • Resourceful Firearms
  • Star Wanderers
  • Fortresses (Consortium)
  • Glorious Fleet (Consortium)
  • Pillagers (Consortium, has an extra $ in the description)
  • Pioneers (Consortium, seemingly only negative)
  • Pirate Lord (Consortium)
  • Scrapyards (Consortium)

There are some civics you can't pick due to them requiring two government forms at the same time:
  • Colonialism
  • Imperial Cult
  • Independent Legislature
  • Parliamentary System

1. Libertarian actually means Egalitarian, Localization issues.

2. Mechanist will be fixed

3. Traditionalist/Progressivist... oops, will fix that too

4. Yes, that’s how you get Representative Democracy

5. All effects will be fixed tomorrow

6. Tooltips will be added to the to-do list

7. Unpickable civics will also be fixed

Thank you for reporting
Saebbi 15 Aug, 2018 @ 9:22am 
The Gatekeeper civic doesn't work. It spawns neither a Gateway nor gives the tech at beginning.
Chastity the Celibate  [developer] 15 Aug, 2018 @ 9:49am 
Originally posted by Saebbi:
The Gatekeeper civic doesn't work. It spawns neither a Gateway nor gives the tech at beginning.

Thanks to 2.1.2 none of our events currently work. Someone is working on it.
Eetere 15 Aug, 2018 @ 9:31pm 
For some reason, every single species (even the default ones) spawn on a habitat over the planet they should spawn on, and that planet is a terriforming canidate or shattered. Is this a known bug? It makes this mod unplayable. I tried disabling and reenabling it as well and that didn't work, and its how I confirmed it was this mod.
^kxa 15 Aug, 2018 @ 10:43pm 
You allready know cause it's eventbased but nevertheless: Wormholeblessed(?) has the same issue as Gatekeeper.
Chastity the Celibate  [developer] 16 Aug, 2018 @ 4:24am 
Originally posted by Eetere:
For some reason, every single species (even the default ones) spawn on a habitat over the planet they should spawn on, and that planet is a terriforming canidate or shattered. Is this a known bug? It makes this mod unplayable. I tried disabling and reenabling it as well and that didn't work, and its how I confirmed it was this mod.

It will be fixed today
Aspen 16 Aug, 2018 @ 8:18am 
Hey i have a bug when i try to use Fallen Glory (i use the system). Im spawning on a random planet without anything.
Chastity the Celibate  [developer] 16 Aug, 2018 @ 8:21am 
Originally posted by Jolyroli:
Hey i have a bug when i try to use Fallen Glory (i use the system). Im spawning on a random planet without anything.

I’ll look into it, although it’s not really supposed to be used by players. What start system?
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