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Eeeeeeek! How did I miss that? Will be fixed tomorrow.
That’s a feature. Let me put that in the description.
Will fix that also.
Thanks for reporting, tell me if you find any more.
Some civics refer to Libertarian ethos, but there isn't such a thing in the localisation. Picking Egalitarian works, though.
Mechanist civic has the "Start the game with X pops being robots" twice, with different numbers.
Traditionalist and Progressivist civics require each other, so neither can be picked.
"Republicansim" civic requires Democratic instead of Republican? Not sure about this one, other than the possible typo of the civic itself, unless you're referring to a simulation of republicans.
Civics with missing/broken descriptions:
Civics with missing/broken effects:
There are some civics you can't pick due to them requiring two government forms at the same time:
1. Libertarian actually means Egalitarian, Localization issues.
2. Mechanist will be fixed
3. Traditionalist/Progressivist... oops, will fix that too
4. Yes, that’s how you get Representative Democracy
5. All effects will be fixed tomorrow
6. Tooltips will be added to the to-do list
7. Unpickable civics will also be fixed
Thank you for reporting
Thanks to 2.1.2 none of our events currently work. Someone is working on it.
It will be fixed today
I’ll look into it, although it’s not really supposed to be used by players. What start system?