Team Fortress 2

Team Fortress 2

The Twenty-Six Shooter
Branche 26 May, 2013 @ 6:18am
Stats
What stats would you like for this weapon ? I personnaly thought of this :

+20% Damage
+ Almost instant reload.

- Same firing speed as a level 1 sentry.
- Can be sapped witch makes it unusable for 15 seconds.

So, what do you think it should be ?
Last edited by Branche; 26 May, 2013 @ 6:21am
< >
Showing 1-15 of 426 comments
deemo :3 26 May, 2013 @ 6:40am 
How do you think a spy should sapp it?
Swift Harmony 26 May, 2013 @ 6:40am 
Extra damage and reload speed seem a little too powerful. Possibly have just the extra damage.
Also, spies sapping a player's weapon is kinda pointless since if they get close enough to do that you can just switch to melee anyway. Perhaps it could replace the primary weapon?
Space Ghost 26 May, 2013 @ 6:44am 
Actually, my take on it would be something like:

+No reloading required (Note the giant mag)
+ 200% Magazine Size
+ 15% Accuracy
+ 10% Damage

- 80% Ammo Capacity (since, well, it's just one clipped mag, so it can only hold 26 shots)
mac 26 May, 2013 @ 6:46am 
Same stats as a minisentry :crate:
Devour Feculence 26 May, 2013 @ 7:43am 
Doesn't use ammo - uses metal (like a sentry)
Slow firing speed but with more damage
No random crits
Branche 26 May, 2013 @ 7:47am 
Originally posted by CC | Bear_:
Extra damage and reload speed seem a little too powerful. Possibly have just the extra damage.
Also, spies sapping a player's weapon is kinda pointless since if they get close enough to do that you can just switch to melee anyway. Perhaps it could replace the primary weapon?
Yeah, the sapping thing is pretty ♥♥♥♥♥♥ when I think about it, maybe a 10 metal per use ?
fish 26 May, 2013 @ 7:58am 
+433% clip size (that's 26 shots in a clip)
+50% firing speed
+40% accuracy

-25% damage penalty (that means that one shot does 6 damage instead of 8)
-14% ammo capacity (this means that you only get the one clip of 26 shots)
Dr. C-Shell 26 May, 2013 @ 8:26am 
I'd say needs a heavy damage penalty, or maybe unable to move while firing. (sort of makes the engie a portable level 1)
dinner sandwich 26 May, 2013 @ 9:27am 
Teammates should be able to wrench you for ammo, maybe with a special wrench.
Originally posted by Bialex:
Originally posted by CC | Bear_:
Extra damage and reload speed seem a little too powerful. Possibly have just the extra damage.
Also, spies sapping a player's weapon is kinda pointless since if they get close enough to do that you can just switch to melee anyway. Perhaps it could replace the primary weapon?
Yeah, the sapping thing is pretty ♥♥♥♥♥♥ when I think about it, maybe a 10 metal per use ?
I Think 10 Metal Is A Little Too Much How About 5 Metal?
Originally posted by Dr. C-Shell:
I'd say needs a heavy damage penalty, or maybe unable to move while firing. (sort of makes the engie a portable level 1)
i agree with the not being able to move, and could it possibly have some sort of warmup/cooldown time?
mintington 26 May, 2013 @ 9:48am 
Yeah the sap thing isnt good, I think maybe if you take a exsessive amount of damage while holding, you will need a cool down, like if it is repairing.
heayʎɐǝɥ 26 May, 2013 @ 9:52am 
I agree with metal par shot and maybe:
-5 metal par shot
+don't need to reload
so, like the Widowmaker and maybe gain some metal on hit ?
phorlanx 26 May, 2013 @ 10:05am 
+25% damage
no reload

-20% firing speed
-80% ammo capacity
Vroski 26 May, 2013 @ 10:36am 
I think that if your sentry gets sapped, your gun is sapped also.
< >
Showing 1-15 of 426 comments
Per page: 1530 50