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+10% damage
+25% firing rate
+50% projectile speed
-25% slower reloading
+10% damage from all sources recived
+25% clip size
+50% projectile speed
+20% damage vunerability on wearer when active
15%+clip size
15%+explosive vunerability
How 'bout:
+All syringes are loaded
+10 syringes in mag
-25% damage
-15% fire resistance while active
Feel free to hate on me.
+heal buff is active and increases heal rate once the medigun is healing a target
+100% is the quickest heal rate
- percentage drops once you are healing
- The higher the heal rate the quicker the percentage drops (to prevent OP quick fix pairing)
- 25% damage
-25% Health penalty
-360 turnung power
I mean, c'mon, new stats for something looking almost the same wouldn't work, especially not in TF2.
-15% firing speed
+20% projectile speed
damage ramps up with distance up to +20%
+looks like stock
+50% firing speed
+200% projectile speed
≈When affected by any status effect (ie afterburn, slow, mad mild, Uber, regen, etc.) syringes are imbued with that effect, applying it to enemies on hit bypassing any resistance.
+no reload necessary
3.5 degrees of inaccuracy (similar to the beggars bazooka but worse)
+10% Damage
+20% Accuracy
+20% Deploy Speed
+20% Switch Speed To Melees
-38% Clip Size
-20% Switch Speed To Medigun
-1 health regenerated per second on wearer