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Well unfortunately, it's not the case for me. Guess I'm ♥♥♥♥♥♥ up, great.
I've been on the 64-bit branch for years now and never had any issues, but the models I work with don't stray far from the flexes used on HL2 and L4D models. I've tested it with TF2 and other models in the past and never ran into an issue I couldn't replicate on the default tool, but things could've changed since I did those tests. I might have to rethink how this addon works if it ends up that theses issues are caused by the tool and not Gmod itself.