ARK: Survival Evolved

ARK: Survival Evolved

The Chasm
 This topic has been pinned, so it's probably important
Trappel22  [developer] 4 Apr, 2019 @ 12:42am
-Patch Notes- Current (v.1.7.1) & Upcoming (v.1.8)
Upcoming: v.1.8:
-new area: Bioluminescent Area finished
-new subbiome: The Crystalline Caverns
-new subbiome: The Luminous Train Station
-new subbiome: The Forgotten Canyons
-reworked: Fertile Swamp -> Fertile Bog
-new feature: Rockwell Boss Fight (default arena)
-new feature: 3 AB Artifacts now have placeholder locations on the map
-reworked 3 areas of the fertile zone to make traveling easier for you -> join the discord to see screenshots of the reworked areas so you can move in time!
-massive performance improvements due to new proxy meshes
-fixed some ambient sounds not working in the chasm
-added more small rocks to pick up to the starting zones
-fixed a lot of unbuildable spots throughout the map (often very high up on cliffs)
-adjusted the structure prevention of the actual chasm -> now only the actual nest spots are blocked for building
-fixed the groundclutter not working properly when Aberration was not installed



Current: v.1.7.1:
-fixed the Rock Drake nests not spawning properly in the Drake Hive


v.1.7:
-new area: The Chasm
-new feature: Rock Drake nests
-new feature: Aberrant Deinonychus nests
-new creature spawn: Aberrant Deinonychus
-new creature spawn: Aberrant Megalania
-new creature spawn: Aberrant Araneo
-new creature spawn: Molten Element Golem
-new creature spawn: Glowtail
-various LOD improvements to further improve the performance
-the Molten Element Golem is now immune to radiation
-the Surface Golem is now immune to the burning sun at the Surface
-the Deinonychus can now be transferred to this map
-fixed one charge node floating
-fixed the materials of the surface tek runes
-fixed some ambient underwater sounds not working
-various minor bug fixes/improvements

Make sure you also install "The Chasm - Additional Creatures" as otherwise the Aberrant Deinonychus and the Golems will not spawn and already tamed ones will disappear!

v.1.6.3:
-added an ingame / ui map
-fixed collision issues with some meshes in the blue zone
-slightly lowered the amount of spawns in the fertile area

v.1.6.2:
-fixed a small overspawn in the blue zone

v.1.6.1:
-slightly lowered the amount of Surface Reaper Kings
-fixed a small gap in one of the Tek Structures around the Mushroom Lake
-fixed the missing creature spawns for nameless and the entire northern surface

v.1.6:
-finished a huge part of the biolum area (50%)
-fixed the destroyed mesh of some mushrooms
-added more grass to a couple of platforms around the biolum edges
-fixed building not being allowed on some upper platforms in the north
-disabled the structure prevention zone around the broken generator
-doubled the number of water veins in the fertile area
-fixed transfers of creatures not working in some cases
-started with the optimization process -> improved LODs of meshes
-the big redwood trees now give sap as a rare resource
-added bee spawns to the Fertile Area
-reworked the underwater areas of the Fertile Area
-fixed the invisible cliffs/meshes around the Fertile Lake
-added city terminals to some of the tek runes and surface areas
-the delay between earthquakes is now 50% longer on average
-added some more metal spots to the Fertile Area
-added the extraordinary kibble as the preferred food for the custom golems instead of the old kibble stuff


v.1.5.1:
-fixed missing indoor rain particles
-fixed missing mushrooms
-fixed the mesh of stalagmites

v.1.5:
-added the underwater biolum cave + a small part of the blue zone
-various small fixes and new areas that are soon playable

v.1.1:
-you no longer need to own Aberration to load the map
-added spore hazard zones to the Fertile Area
-added more water veins to the Fertile Area
-prevented building around the Broken Generator (you can disable that in your game.ini)

v.1.0:
-new area: Surface Area (South East)
-added the Biolum and Element Golems to the game files
-added ambient sound in the Mushroom Alley
-enabled Extinction Engrams
-refined Earthquake intervals
-added more Hypercharge Nodes to the Northwest Surface
-fixed the physics volume of the big lake
Last edited by Trappel22; 13 May, 2020 @ 5:04am
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Showing 1-5 of 5 comments
echosian 15 Apr, 2019 @ 2:04pm 
has 1.6 been released yet?
Trappel22  [developer] 15 Apr, 2019 @ 2:51pm 
@Idelvicario Nope, not yet. Working on it at this moment. :)
Cannot wait for V1.6! :steamhappy:
Dawn 20 Apr, 2019 @ 3:58am 
I have been waiting for a map like this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!So thank you soooo much!!!
LogDog 26 Nov, 2021 @ 7:52am 
where is a new patches?
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