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- On hit, ignite target
- +10% damage
Cons:
- -50% ammo
- -No random Crits
- ignites targets when hit
cons:
- 30% damage decrease in base shots
- cannot ignite in water
+20 burn damage
-50 shooting speed (3 seconds to shoot again)
-50 ammo (3 bullets)
+The burn damage effect stacks,so if you take 2 points of damage from burning,from a second shot you will take 4 points of damage,and so on.
- crits on flaming enemies
- makes fire damage (no ingnite)
Cons:
- -50% ammo
- underwater does 50% less damage
p.s.
instead of crits on burning enemy i would want minicrits from behind
(since its backburnerstyle y'know, besides "crits on burning" would make the
gun extremly op for pyro)
Mini Crits on burning enemies
M2 Incendiary Rounds (same ammo clip)
Cons:
No random crits
-50% damage on non burning enemies
-15% Weapon Switch Speed
-30% damage
-335 clip size
-no random criticals
+Alt-Fire while at full clip: Primes an incendiary burst that empties the clip, with 50% extra bullets in the shot and a short range burst of flames.
-50% clip size
-50% damage
Crits to enemies on fire
no random crits.
So it's like the Reserve shooter except "in air" is changed to "on fire"
critical hit if the target is shooted in the back
* - On hit, ignite target
* -50% damage on non burning enemies
* -50% damage underwater
ps: it looks great, i wish for sol pyro shootgun for loong time
30% More accurate
Mini-Crits when target is on fire
Slows enemies down by 10% for 3 seconds when target is on fire
On taunt: same as Hadouken, but longer range
Cons:
30% Less damage
25% Less bullets per shot
10% Longer reload time
10% Slower walking speed
On Hit: Ignite Targets
Mini-Crits on ignited targets
+10% damage bonus to enemys on land
Cons:
-50% clip size
-20% damage to enemys under water
no random critical hits
-15% damage
+20% accuracy
15% long reload time