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I'm gonna try to turn your idea around and just make it +50% damage rampup bonus when you don't have flamer ammo, pretty much making Pyro a slow scout without his flames.
Hum, wonder if there's a way to add in a ranged flamethrow oh wait right flaregun.
Do you think its possible to have this as either primary or secondary?
Well, either way, I think it pairs nicely to pyro. Both involve DONT GET NEAR HIM.
- 50% ammo clips
- No random crits hit