Garry's Mod

Garry's Mod

AT-DP
 This topic has been pinned, so it's probably important
Cody Evans  [developer] 19 Aug, 2018 @ 5:16am
- Bug reports and suggestions -
Please report any bugs found here so I might fix them in the future, if you wish to suggest features this is the place for it as well. If you wish to suggest new vehicles please do that in the Masterworks' Star Wars Vehicles collection.

Also, please DO NOT report the already known bugs to me which is walking on water and walker failing on steep steps. These are not going to be fixed for now.
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Showing 1-15 of 24 comments
MattST 19 Aug, 2018 @ 8:51am 
suggestion would be the AT-AP. Seats 2 with that use mini guns a 3rd gunner at the top with a cannon like the AV-7, when shift is pressed the third leg comes down and enables the mega gun.
66_Fury_66 23 Aug, 2018 @ 12:02am 
Got all the requirements, it walks lovely and the sound effect is great however, when I try to shoot, there is no sound and laser coming out of the cannon. Am I missing something?
Cody Evans  [developer] 23 Aug, 2018 @ 1:11am 
@csiknrbrt, as long as you have the required Star Wars Vehicles: Episode 1 downloaded it should work. If not, it might have not installed properly, I would suggest reinstalling both this and the required item.
MattST 24 Aug, 2018 @ 1:47am 
Ok this bug might be known but this applies to all the walkers besides kingpommes’. If you walk on a loose ragdoll or prop or any other entiry, there is a chance the walker starts rapidly and uncontrollably gliding in the direction you’re facing and then explodes on contact with the side of the map. It’s worse in the lighter walkers such as this one and the AT-STs. The scarab is also affected by this. It also spams “Menu Error” too. Do you want me to send a video of the bug?
Cody Evans  [developer] 24 Aug, 2018 @ 1:55am 
I'm aware of it and a fix is in progress.
MARIOGUY789 29 Aug, 2018 @ 3:12pm 
Just something to consider for future walkers: I'd love to see someone try to make an AT-PT, it's such a weird, but interesting walker that I've always wanted to see in a more up-to-date manner.

Thanks.
66_Fury_66 30 Aug, 2018 @ 4:26am 
Originally posted by Cody Evans:
@csiknrbrt, as long as you have the required Star Wars Vehicles: Episode 1 downloaded it should work. If not, it might have not installed properly, I would suggest reinstalling both this and the required item.

Just re-installed it and it found that the shooting sound effect works but got no laser beams. Tried shooting a Standard NPC however it didn't take any damage. Any more ideas what the issue could be? I know what I am about to say Is for a different addon made by you, but Ive got the same Issue with the AT-M6's standard chin cannons.
Last edited by 66_Fury_66; 30 Aug, 2018 @ 4:29am
MattST 30 Aug, 2018 @ 10:07am 
Hmm, this only happens on the ATDP, but the walkers health bar always reads 0. Do you want a screenshot? I don’t know whether it’s the base addon but it seems fone with every other vehicle.
Cody Evans  [developer] 30 Aug, 2018 @ 11:55am 
It should display properly once you move.
MattST 31 Aug, 2018 @ 7:43am 
Doesn't seem to. I'll give it another try.
MattST 8 Sep, 2018 @ 1:51am 
Suggestions for the future if you wanted a challenge. Clone Turbo Tank with multiple gunner positions and an interior for commands and a hangar for bikes or AT-RTs (Like King Pommes)
¤[Joystick]¤ 21 Sep, 2018 @ 12:00pm 
I've also got the problem of the AT-DP not firing any blaster bolts. Please, if you find a fix, let us know. Thanks in advance.
Cody Evans  [developer] 21 Sep, 2018 @ 12:33pm 
Works fine for me, unless you specify an error that you get I can't help you.
Brainless Cat :3 15 Jun, 2019 @ 8:35am 
AT-DP worked fine when I started up my map, but then error a few minutes later. Console says it tried to use a NULL entity.
admiralbenbow123 5 Jul, 2019 @ 12:09pm 
For some reason the shots are coming from the ground about 40-50 meters in front of the walker and flying staright up into the sky for me.
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