Team Fortress 2

Team Fortress 2

The Rear Ender [Weapon]
Overdone 21 Aug, 2018 @ 5:40pm
It's obvious what the stats for this weapon are.
This shield explodes upon hitting an enemy. Practically just an alternative Ullapool Caber.
Last edited by Overdone; 21 Aug, 2018 @ 5:41pm
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Showing 1-15 of 34 comments
Call me Arty 21 Aug, 2018 @ 9:50pm 
I don't see any explosives on it, but I do see the tire. Heavy knockback on the shield upon hit, and deals damage when an enemy hits a wall? Maybe you'd bounce back too.
Call me Arty 21 Aug, 2018 @ 9:51pm 
Oh, and a nnnnnnneeeeeeooooOOOOOOOOOoooowwwww sound effect instead of the screaming. Car horn on hit.
Scrawny Davy 21 Aug, 2018 @ 11:49pm 
It's a tire not a mine.
Believe me I thought that at first too but it's a tire.
Mr. Purple 22 Aug, 2018 @ 5:45am 
I imagine these stats

+25% speed while charging

+upon hitting a target with the shield, refill your charge meter

-20% slower charge refill

(+-) you make a HONK sound upon hitting someone with the shield
Road sign 22 Aug, 2018 @ 6:33am 
Here are some stats:

on hit: slows target 25% down for 5 seconds

+10% speed while charging

-0,5 seconds of chargin time

-0,5% recharge
Diva Dan  [developer] 22 Aug, 2018 @ 12:03pm 
I was thinking the tire has some sort of bouncing ability, where when you charge into someone, you transfer all of your speed into them, sending them flying up. And the shield would make your primary minicrit airborn targets, but your melee would only do mini crits instead of full crits. Sort of like a demoknight version of puff n sting :steamhappy:
Jar of Jam 22 Aug, 2018 @ 2:35pm 
Yeeeeees. Thats the stats i like
Scrangican 22 Aug, 2018 @ 4:45pm 
Magic Tire
+ 50% bullet damage resistance
+ 50% explosion resistence
+ charge speed increases as damage is taken, for 1 damage you take your charge speed in -creases by 5%
+ standard sheild stats
-/+ honk on hit
Last edited by Scrangican; 22 Aug, 2018 @ 4:46pm
Scrangican 22 Aug, 2018 @ 4:46pm 
Originally posted by Diva Dan:
I was thinking the tire has some sort of bouncing ability, where when you charge into someone, you transfer all of your speed into them, sending them flying up. And the shield would make your primary minicrit airborn targets, but your melee would only do mini crits instead of full crits. Sort of like a demoknight version of puff n sting :steamhappy:
This would be ♥♥♥♥♥♥♥ amazing
Idea 1: Poof!
+) 15% fire resistance
+) 25% blast resistance
+) Airbag: For up to 1 second after your charge ends or hits someone, you can right click again to deploy your airbag. Deploying your airbag clears you of all debuffs, knocks away nearby enemies, and launches you backward.
+) 0.5 seconds of extra charge duration (stacks with that sword that has a name that I cant spell)
-) Using your airbag prevents any charge meter regen and weapon switching until 0.5s after you land
Idea 2: Tank-Knight
+) +15 max health
+) 65% fire resistance
+) 40% blast resistance
+) Afterburn immunity
-) 50% slower charge meter build rate
-) 30% shield bash damage penalty
Idea 3: Explosive Shield
+)20% fire resistance
+)20% blast resistance
+)On successful shield bash: Explodes, damaging nearby enemies.
+)On death: Drop a grenade. The grenade functions exactly like a stock pill, except with a 15% damage bonus.
-)Shield bash explosion deals self damage.

The first two stat ideas for a safer Demoknighting experience, with the first one acting as a rewind button of sorts if you accidentally charge into the entire enemy team and the second one providing a more straightforward method of survivability by making you ultra tanky. The third one is more of a hyperaggressive meme weapon that can be ran alongside the Caber for maximum tomf#ckery.

Also, the first idea is probably the only one that goes by the theme of the item itself
Last edited by = Uber the Sylveon ツ =; 22 Aug, 2018 @ 5:13pm
Lycanus 22 Aug, 2018 @ 8:26pm 
Why not try these stats?
+25% Damage when colliding with an enemy from behind
Enemy takes heavy knockback when hit from behind with the shield
No collision damage on enemy player if hit from the front
-15% Recharge rate
JellyBru 23 Aug, 2018 @ 6:58am 
How about these stats?
Pros:
+10% fire resistance
+10% blast resistance
weapons Crit whenever they normally mini-crits
enemy takes knockback when shield bashing into them (increased knockback power when bashing behind the enemy)
gain 40% of your charge meter if you get an enviromental kill
Cons:
You take knockback when bashing into an enemy, aswell
-25% charge Duration
Last edited by JellyBru; 23 Aug, 2018 @ 8:04am
Diva Dan  [developer] 23 Aug, 2018 @ 7:49am 
Cool ideas guys!
Razorkiller 23 Aug, 2018 @ 2:16pm 
I'm assuming this would give one particular defense? But since this is a tire, I'm thinking it can also pop itself when taken too much damage. Not to mention it could be useful on water.
WhoWee! 24 Aug, 2018 @ 4:26am 
I really like this, but for me, it's just too little to go off of to say yes or no. From one angle it looks like it's too big. From another, it looks like it wouldn't fix tf's style. But I'm not an expert at style, so take this with a grain of salt. Thats all I have to say, looks nice and keep up the good work.
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