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Believe me I thought that at first too but it's a tire.
+25% speed while charging
+upon hitting a target with the shield, refill your charge meter
-20% slower charge refill
(+-) you make a HONK sound upon hitting someone with the shield
on hit: slows target 25% down for 5 seconds
+10% speed while charging
-0,5 seconds of chargin time
-0,5% recharge
+ 50% bullet damage resistance
+ 50% explosion resistence
+ charge speed increases as damage is taken, for 1 damage you take your charge speed in -creases by 5%
+ standard sheild stats
-/+ honk on hit
+) 25% blast resistance
+) Airbag: For up to 1 second after your charge ends or hits someone, you can right click again to deploy your airbag. Deploying your airbag clears you of all debuffs, knocks away nearby enemies, and launches you backward.
+) 0.5 seconds of extra charge duration (stacks with that sword that has a name that I cant spell)
-) Using your airbag prevents any charge meter regen and weapon switching until 0.5s after you land
+) 65% fire resistance
+) 40% blast resistance
+) Afterburn immunity
-) 50% slower charge meter build rate
-) 30% shield bash damage penalty
+)20% blast resistance
+)On successful shield bash: Explodes, damaging nearby enemies.
+)On death: Drop a grenade. The grenade functions exactly like a stock pill, except with a 15% damage bonus.
-)Shield bash explosion deals self damage.
The first two stat ideas for a safer Demoknighting experience, with the first one acting as a rewind button of sorts if you accidentally charge into the entire enemy team and the second one providing a more straightforward method of survivability by making you ultra tanky. The third one is more of a hyperaggressive meme weapon that can be ran alongside the Caber for maximum tomf#ckery.
Also, the first idea is probably the only one that goes by the theme of the item itself
+25% Damage when colliding with an enemy from behind
Enemy takes heavy knockback when hit from behind with the shield
No collision damage on enemy player if hit from the front
-15% Recharge rate
Pros:
+10% fire resistance
+10% blast resistance
weapons Crit whenever they normally mini-crits
enemy takes knockback when shield bashing into them (increased knockback power when bashing behind the enemy)
gain 40% of your charge meter if you get an enviromental kill
Cons:
You take knockback when bashing into an enemy, aswell
-25% charge Duration