Left 4 Dead 2

Left 4 Dead 2

Sleep With The Fishes
PapaDogg 25 Aug, 2018 @ 10:05am
Map Review : 9.5 / 10
I would first like to start off by saying this is a unique map due to it's design of a place that I have never seen implemented in a valve game.

Map has a shape very similar to an octogon with plenty of areas to view different fish. The fish tanks are designed to perfection and even feature moving water with moving fishes of different models so you aren't really looking at the same fish over and over. There are plenty of side rooms to visit that have the theme of storage, a few offices and fully built bathrooms for that extra touch of realism. Detailed looking outside that is viewed from a baracaded glass door and window.

From what I could see in game, I only noticed 1 - 2 areas ment for infected spawning. The possible second spawn seems like it has so much unused potential. A breakable vent that leads nowhere is kind of not fun. I would suggest maybe turning that vent into something useful and building a ventilation system for infected to travel around the map and drop out on unsuspecting survivors due to the randomly placed ducts. It gives more use to the one that already exists , and maybe for the sake of fun , survivors could be allowed to traverse the vents as well.

Nicely placed easter egg that i'm not going to spoil.

Option to play in open areas or tight hallways for a variety of style with each play through.

Details are spot on and look in place such as coffee machines, office supplies and etc.

Could use some power weapon spawns like the m60 and grenade launcher.

Kind of a bit of inconsistant decorations. You have some areas that look utterly destroyed and other areas that look brand spanking new like an apocolypse never occured. Maybe a little more trash around to make the place look overrun or better yet, cleaned up to make it look like a building from when the apocolypse first started. There is a random out of place blood splat in an office. I would susggest maybe moving the blood splat and the single dead body on the map to the infected spawn room that has a vending machine baracade to put a little bit of a wordless story as to why zombies are in that area. I also don't think we need the wooden boards on the exit doors, they could just stay as solid props. After all, why would any sane person hold up in a place like this after seeing the torn up places and dead body. Maybe the broken door in the middle of the map could be turned into a security room / armory? You've done so well at letting people access almost every where in the map and it feels like a bit of missed poential to have yet another room off limits.

During playing i've also noticed that sometimes in the open areas with fish tanks, common infected have spawned about 1 - 3 at a time like right next to me while i'm looking in their direction.

Thank you for reading my review.
Last edited by PapaDogg; 25 Aug, 2018 @ 2:18pm