ARK: Survival Evolved

ARK: Survival Evolved

Egon's Simple Mods: Silent Tek Generator - No running sound, no VFX, no fuel
Egon_Freeman  [developer] 25 Aug, 2018 @ 10:31pm
[Bugs] Problems, incompatibilities, issues, outdated?
Put your issues here, and I'll see about resolving them.

No requests, please. The mod will be kept simple, it's intended to do one thing.
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Showing 1-12 of 12 comments
Egon_Freeman  [developer] 25 Aug, 2018 @ 10:32pm 
Also, I'm aware that the range displayed doesn't exactly match up w/ the actual range. I'm not quite sure how to fix that, and if it's even that much of an issue.
goobert 29 Oct, 2018 @ 2:47pm 
um no generator id plz ad this
generator id plz
Egon_Freeman  [developer] 14 Nov, 2018 @ 11:51am 
What is "generator id"?
Wolf 5 Mar, 2020 @ 1:56am 
Unfortunately we were able to find out that the generator no longer works when it is new. when you turn it on there’s just a shield barrier. Could you take care of an update? :)
Egon_Freeman  [developer] 7 Mar, 2020 @ 5:00pm 
a) the generator doesn't have a shield barrier

b) it works on my servers, so I'm not even sure how to debug this issue; maybe you have other mods that mess w/ TEK abilities? Genesis also disables TEK abilities, but to my knowledge it doesn't disable generators... (and even if it did, there's a simple way to turn them back on)
Last edited by Egon_Freeman; 7 Mar, 2020 @ 5:00pm
Wolf 8 Mar, 2020 @ 10:48pm 
Originally posted by Egon_Freeman:
a) the generator doesn't have a shield barrier

b) it works on my servers, so I'm not even sure how to debug this issue; maybe you have other mods that mess w/ TEK abilities? Genesis also disables TEK abilities, but to my knowledge it doesn't disable generators... (and even if it did, there's a simple way to turn them back on)

https://www.bilder-upload.eu/bild-8c93f8-1583732734.jpg.html

No we hav not another Tek mods. when we build a new generator we have this error. all on the server.
Egon_Freeman  [developer] 4 Apr, 2020 @ 9:45pm 
Well that's decidedly weird...


Spawn a new one in with console commands and see if that one gives you the error.
Egon_Freeman  [developer] 23 Aug, 2020 @ 7:06pm 
Originally posted by HellDog:
No we hav not another Tek mods. when we build a new generator we have this error. all on the server.

Have you managed to trace down the issue? I have been unable to replicate it ever, so I assume you've found some other reason it could've been failing?

If not, move the mod higher up the list. It shouldn't interfere with anything since it makes an entirely new entity - but maybe mechanics-modifying mods can break that, I don't know.
ViperGeek 8 Sep, 2020 @ 11:11am 
This is a minor nit, but i noticed the Silent Tek Generator enforces a much wider (further) enemy structure distance than the default Tek Generator. I have a test tribe structure about 100m away from our main tribe's home base. I was able to place a Tek Generator at that location, but had to move the test tribe's location almost 2X as far from the "enemy's" structure in order to place a Silent Tek Generator.
Last edited by ViperGeek; 8 Sep, 2020 @ 11:12am
Egon_Freeman  [developer] 26 Nov, 2020 @ 2:04pm 
It must be tied to the range of the thing then, because that's one of the things I tinkered with. If that's the case, I doubt I can decrease it without also decreasing the generator's functional range.

What you can do, however, is use the ghost command to go underground and place the generator there (it's what I do if I want it out-of-sight; you may need to have placement restrictions disabled for it to work). The range is technically a sphere, so by sinking it into the ground, you should be able to manage the radius (note: when you 'pulse' the range, it's actually broken and doesn't correspond to the actual range - never managed to fix that).
Last edited by Egon_Freeman; 26 Nov, 2020 @ 2:07pm
ViperGeek 27 Nov, 2020 @ 9:50am 
Cool idea. Thanks Egon! I might give that a try. We usually just put the generator on the roof.

We really only have two tribes on our server; both friendly. The distance thing just caught me by surprise.

Invaluable mod, especially when you play across five different ARK worlds. Our whole team appreciates your work.
Egon_Freeman  [developer] 14 Jan, 2021 @ 12:02pm 
I'm glad you like it. The bonus of Tek is that it also powers non-Tek structures, so it's really an all-rounder one-stop-shop.

It also works well with other mods (I usually run between 45 and 60 mods on our cluster), though whether it works with stuff that brings its own generators/distributors - that's a mixed bag (for example, it works perfectly fine with CKF:SF stuff even without the power box, but with Dynamic Fences you still need to place distributors).

And my father likes to build stuff out of stone, glass and metal. You won't find Tek anything unless it's absolutely necessary to construct stuff (and even then, he'll place it, build crap, and then remove it - or just ask me to magic it in ;P). Being able to disable collisions and place it underground is essential for me. This also somewhat ties into the whole "big range" thing - if you go below ground with it, the area of effect above ground shrinks quite rapidly.
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