XCOM 2
[WOTC] Dual Wielded Pistols 2.0
 This topic has been pinned, so it's probably important
Iridar  [developer] 10 Aug, 2019 @ 3:10pm
Ability Compatibility List
INCOMPATIBLE
  • SquadSight and Long Watch don't work, and I'm fine with it.
  • Marksman (SpecOps Class) - squadsight is not provided, and I'm fine with it.

PARTIALLY COMPATIBLE
  • Chain Shot and all other abilities that rely on killing or hitting an enemy will look only at hits from the Primary Pistol. So the second round of Chain Shot will not activate if the Primary Pistol misses, even if the Secondary Pistol hits.
  • Banish -> Annihilate will fail to switch to the next target if the previous one is killed by a shot from the Secondary Pistol. Banish itself works fine, though.
  • Death From Above - triggers an unlimited number of times, basically giving free Serial when using Dual Pistols. This issue appears when you use any weapon that takes 1 Action Point to shoot, not just Dual Pistols. This issue is fixed in RPGO, where DFA triggers only once per turn.
RPGO:
  • Launch Grenade - soldiers with a Utility Slot Grenade Launcher get two Launch Grenade icons. Cosmetic issue only.

COMPATIBLE
  • Shredder - [WotC] Weapon Fixes mod is required so that Shredder applies to the Primary Pistol.
  • Lost Headshot (experimental) - killing an enemy with the secondary shot counts as "Headshot" even if the primary shot has missed. Configurable.
  • Suppression
  • Faceoff
  • Quickdraw
  • Fan Fire
RPGO:
  • Ready For Anything
  • Close Encounters
  • Relocation
  • Surgical Precision
  • Quickdraw
  • Kill Them All
  • Return Fire
  • Sentinel
  • Hit and Run
  • Trigger Happy
  • Zone of Control
Last edited by Iridar; 19 Jan, 2020 @ 5:37pm