RimWorld

RimWorld

[B19] Psychology
 This topic has been pinned, so it's probably important
The Word-Mule  [developer] 1 Sep, 2018 @ 12:55am
Feedback
Post things you'd like to see added to or changed about the mod here.

Please note: I make this mod for myself, so I reserve the right to turn down your ideas. The mod is open source, feel free to make the changes yourself.
Last edited by The Word-Mule; 1 Sep, 2018 @ 12:56am
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Showing 1-15 of 41 comments
elite cassidy 2 Sep, 2018 @ 9:29pm 
I think it wouldn't hurt to have the option to assign a mayor yourself, perhaps with a slight mood penalty for everyone who doesn't get along with him
The Word-Mule  [developer] 2 Sep, 2018 @ 9:38pm 
That's not the point of the mayor feature.
Salqour 3 Sep, 2018 @ 10:38am 
Im not sure what the bes fix might be, but having someone afflicted by a nature retreat break marking hunt targets for other colonists can end very badly, had an entire herd of elephants attack a beginning colony due to a separate colonists hunting the same targets
The Word-Mule  [developer] 3 Sep, 2018 @ 11:33am 
Unfortunately, the only way to make the breaking colonist hunt things is to mark them for hunting. Colonists refuse to hunt anything that isn't marked.
Salqour 3 Sep, 2018 @ 12:14pm 
darn, guess ill just have to be really vigilant
thank you for the response
Kensington 4 Sep, 2018 @ 2:42pm 
I understand, and like the the added depth that your mod adds to how the game works with sexuality by having it work off the kinsey scale, but would you consider having it fluctuate based on relationships in the game. I see that you've stated, and have experinced that the majority of pawns will be heterosexual, I've found in my personal experince(irl) that most people that don't fall onto 0, are a solid 6, and that it works towards the center 3(no sexual prefrence) in terms of rarity and that at diffrent times, a person becomes more open, closed, to things based on enjoyable and bad happenings.

(most common) 0 > 1(soft prefrence),2(slight prefrence),
3(rarest, no prefrence)
4(slight prefrence),5(soft prefrence), < 6 (2nd most common)

Anyway, my main goal was to ask/interest you into making the scale fluctuate, or a bit more malleable, say Jake a (1) could end up a (2) or higer if he ends up really enjoying the company of fellow males making him more open to a ♥♥♥♥ relationship. Adversly if Jake was a (2) could lower if they have bad relationships with fellow males.





Reason for feedback;
While I do enjoy the mod and the added depth the mod adds, it's slightly disheartening to feel a lack of represention in mater of customization, I felt the trait of gay on the base game was more common and better allowed me to customize the few pawns I could pick from at the start of the game. I understand that the majority of our population is predominantly straight, I feel maybe maybe the chance of having predominantly gay or ♥♥♥♥ prefrenced characters for ths mod though, is too low.


Edit:- I feel that those with "misandrist" and "misogynist" - should maybe be set to be inclined for ♥♥♥♥ relationships, but that's your pref because I enconter straight (or at least closted) misandrists, misogynists all the time.
Last edited by Kensington; 4 Sep, 2018 @ 3:08pm
The Word-Mule  [developer] 4 Sep, 2018 @ 2:58pm 
Here is the math on the Kinsey scale weighting:
/*
* Average roll: 0.989779
* Percent chance of rolling each number:
* 0: 62.4949 %
* 1: 11.3289 %
* 2: 9.2658 %
* 3: 6.8466 %
* 4: 4.522 %
* 5: 2.7612 %
* 6: 2.7806 %
* Percent chance of being predominantly straight: 83.08959999999999 %
* Percent chance of being predominantly gay: 10.0638 %
* Percent chance of being more or less straight: 73.82379999999999 %
* Percent chance of being more or less bisexual: 20.6344 %
* Percent chance of being more or less gay: 5.5418 %
* Sample size: 100,000
*/

If you would like to see more entirely gay characters, turn on dev mode and change their Kinsey value.
Kensington 4 Sep, 2018 @ 3:38pm 
Thanks for the response & solution!
Aurelius 7 Sep, 2018 @ 11:43pm 
Oh hi. I just wanted to say that I am really enjoying your mod. I just got Rimworld a couple of weeks ago, and the difference between the vanilla game is like night and day in terms of the personalities of the characters.

I wasn't sure where to post this feedback, since I'm not sure if it's a bug, a mod incompatibility, or sheer improbability, but my asexual and aromantic characters have been consistently pursuing as many, or not more relationships than the characters with high roamntic/sex drives. I am talking about at least a few attempted realtionships per year minimum, on a regular basis. This behavior seems a bit... strange as it's the complete opposite of the traits.

Unfortunately, other than a small sample size of about 5-10 ingame years with this mod, I can't provide an error log, or anything of the sort. It has just been something that I've noticed over the course of several playthroughs with this mod. Other than that, all of the behavoir traits have been on spot, which has made this one inconsistency stand out more for me.

If you need any other information, or have any questions, I'll do my best to answer. Other than that, everything about this mod is perfection. Cheers!

Edit: Just as an example, I have one character with the absolute minimum for romantic/sex drives who has had 3 lovers in less than 2 ingame years. That's not including all of the failed attempts to hit on people that I've noticed (at least a few of those). So something definitely seems a bit off.

Also for the sake of organization, if there's a better place for me to post this feel free to let me know, and I can delete this post and move it somewhere else. :)
Last edited by Aurelius; 7 Sep, 2018 @ 11:51pm
The Word-Mule  [developer] 8 Sep, 2018 @ 5:58am 
Originally posted by Aurelius:
Oh hi. I just wanted to say that I am really enjoying your mod. I just got Rimworld a couple of weeks ago, and the difference between the vanilla game is like night and day in terms of the personalities of the characters.

I wasn't sure where to post this feedback, since I'm not sure if it's a bug, a mod incompatibility, or sheer improbability, but my asexual and aromantic characters have been consistently pursuing as many, or not more relationships than the characters with high roamntic/sex drives. I am talking about at least a few attempted realtionships per year minimum, on a regular basis. This behavior seems a bit... strange as it's the complete opposite of the traits.

Unfortunately, other than a small sample size of about 5-10 ingame years with this mod, I can't provide an error log, or anything of the sort. It has just been something that I've noticed over the course of several playthroughs with this mod. Other than that, all of the behavoir traits have been on spot, which has made this one inconsistency stand out more for me.

If you need any other information, or have any questions, I'll do my best to answer. Other than that, everything about this mod is perfection. Cheers!

Edit: Just as an example, I have one character with the absolute minimum for romantic/sex drives who has had 3 lovers in less than 2 ingame years. That's not including all of the failed attempts to hit on people that I've noticed (at least a few of those). So something definitely seems a bit off.

Also for the sake of organization, if there's a better place for me to post this feel free to let me know, and I can delete this post and move it somewhere else. :)
It's worth noting: Asexual or Aromantic does not mean completely asexual or aromantic. The mod displays those traits if their sex or romantic drive is below a certain threshold. This applies a % penalty to things like sexual attraction or desire to enter a romantic relationship.

Also of note, just because a pawn isn't interested in a relationship doesn't mean other pawns won't be interested in them. They might not proposition others, but they will still be propositioned, and may not always turn people down.

Furthermore, aromantic pawns will still get into relationships for lovin' purposes, but they will be far less interested in marriage. Asexual pawns will still get into relationships for mood purposes, but they will be far less likely to do lovin'. A lover fulfills many roles, and people aren't that black and white.

If your pawn is both asexual AND aromantic, IDK, maybe they consider the role of partner to be a platonic step above "best friend"? It's only a bug if you catch them getting married or doing lovin'.

I hope this helps and is a satisfactory answer.
Last edited by The Word-Mule; 8 Sep, 2018 @ 5:58am
Aurelius 8 Sep, 2018 @ 8:44am 
Thanks for the fast response! That's exactly how I thought the system worked, which I wasn't surprised when a pawn who had one of those two traits pursued relationships. However, I have definitely seen a pawn who is both asexual and aromantic get married and do lovin' while using this mod, at least back in the B18 version. If it's not a mod incompatibility, then one thought is that characters with both traits might not be functioning as intended. There's also a chance that the traits aren't weighted heavily enough. If this were just one random occurance, then I wouldn't bother making a post. You might cosider seeing if this is a problem on your end. With such a highly complex mod, it makes sense that there might be some strange hiccups with how things function. Hopefully this post has been of some help.

Edit: Just to confirm, all of my other pawns and various combinations have been working perfectly. I actually have an asexual + aromantic pawn who is in a relationship right now. I can see if they pursue marriage or lovin' in this playthrough and update this post later, if that info would be helpful.
Last edited by Aurelius; 8 Sep, 2018 @ 8:54am
The Word-Mule  [developer] 8 Sep, 2018 @ 8:55am 
Originally posted by Aurelius:
Thanks for the fast response! That's exactly how I thought the system worked, which I wasn't surprised when a pawn who had one of those two traits pursued relationships. However, I have definitely seen a pawn who is both asexual and aromantic get married and do lovin' while using this mod, at least back in the B18 version. If it's not a mod incompatibility, then one thought is that characters with both traits might not be functioning as intended. There's also a chance that the traits aren't weighted heavily enough. If this were just one random occurance, then I wouldn't bother making a post. You might cosider seeing if this is a problem on your end. With such a highly complex mod, it makes sense that there might be some strange hiccups with how things function. Hopefully this post has been of some help.
A pawn with 0 romantic drive should have a 0% acceptance chance for marriage proposals, and a 0% chance of making them. They should also have a 0% chance of being given lovin' jobs. These are hardcoded into the game -- the mod alters the SelectionWeight and AcceptanceChance of marriage proposals and the JobGiver for doing lovin'. I haven't tested them extensively since such pawns are pretty rare, but the code for them is solid.
Saffron 9 Sep, 2018 @ 4:11am 
I think polygamy trait should be renamed in polyamory because polygamy is one man with multiple spouses and polamory multiple ppl in love, so it will fit better
The Word-Mule  [developer] 9 Sep, 2018 @ 6:48am 
It IS named Polyamory.
ffialek 10 Sep, 2018 @ 8:44pm 
I had some problems with the nature break retreat, while the pawn was hunting a emu, a thrumbo was marked too, i lost 2 colonists due this incident, my sugestion is while in this state the pawn look to hunt the least dangerous annimals first.
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