Space Engineers

Space Engineers

Projector2LCD
Nuros 15 Sep, 2018 @ 1:36am
Error On Projektor
Hey, thank you for you effort, i createt a new wolrd to test it, but my Blueprint doesn´t work and i couldn´t copy the error code
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1512929599
if you have time, you could have look :)
The Blueprint ist fully vanilla, without mods
Last edited by Nuros; 15 Sep, 2018 @ 1:37am
< >
Showing 1-15 of 16 comments
Juggernaut93  [developer] 20 Sep, 2018 @ 8:21am 
Hi, sorry for the late answer, but for some reason I didn't get a notification for this post. I will definitely look into it as soon as I get home (in a couple hours).
Last edited by Juggernaut93; 20 Sep, 2018 @ 8:22am
Nuros 20 Sep, 2018 @ 10:08am 
no hurry, it´s not that important :)
Juggernaut93  [developer] 20 Sep, 2018 @ 11:41am 
Found the bug: the script crashed when a block in the blueprint had an internal definition name containing a whitespace. I have uploaded a new version of the script that fixes the problem, thank you for having warned me about this :)
Last edited by Juggernaut93; 20 Sep, 2018 @ 11:45am
Nuros 22 Sep, 2018 @ 7:23am 
nice, thank you very much :D
i dont care if it cant see the mod, i just cant get it to display on any lcd. i know that might be me, but i cant figure out where the arguments are suposted to go... :( i do like your mod though.

though, the ship inquestion is the IMDC europa that im trying to get built.and its completely vinilla.
Last edited by Shalamar Bladesinger; 8 May, 2019 @ 6:20am
Juggernaut93  [developer] 8 May, 2019 @ 7:59am 
The arguments look correct. The error has to do with Deuterium, a type of mining substance that is not present in vanilla and thus the script does not recognize. Are you sure that the ship in the blueprint does not use modded parts?
Juggernaut93  [developer] 8 May, 2019 @ 8:00am 
If you want you can try to share your savegame, so I can test it on my computer to find the error more quickly.
Last edited by Juggernaut93; 8 May, 2019 @ 8:00am
Juggernaut93  [developer] 8 May, 2019 @ 10:38am 
I couldn't load the savegame because I don't have the DLC, but I think I found the problem. I have updated the script, please try it and tell me if it works.
awesome. it works. though, im still having truble with the argument part as im not understanding it. this is what i have in that slot:
Projector large;Test 1;Test 2;Test3;lightArmor;8

that is the names ive set for them in game.

thank you for your awesome work though.
Juggernaut93  [developer] 8 May, 2019 @ 12:22pm 
Instead of lightArmor you have to put true or false (read the readme for what that means).
I did read the read me and thats what i thought i had to put in.. but i am completely coding illiterate soo.... anyway, its working wonderfully and im loving the script you made. thank you again for your hard work... also found this bit that got it running without a timer block.

const double updatesPerSecond = 60;
const double timeMax = 1 / updatesPerSecond;
const double secondsPerTick = 1.0 / 60.0;
const double equilibriumRotationSpeed = 10;
const double runtimeToRealTime = 1.0 / 0.96;
const double refreshInterval = 10;

not sure if that will help down the road.
Juggernaut93  [developer] 10 May, 2019 @ 10:59am 
It can already run without a timer block actually, the script updates itself at regular intervals :)
Juggernaut93  [developer] 10 May, 2019 @ 10:59am 
In fact you should actually just press the Run button once and NOT use a timer block.
< >
Showing 1-15 of 16 comments
Per page: 1530 50