Arma 3
A3 - Armia Krajowa (Antistasi WWII)
Factions Change
Hi, after playing and enjoying this mod for a few days, my friends and I experienced a change in the Gameplay.

The starting arsenal weapons shifted to modern day (Standard Antistasi starter kit, Skorpians, MP-7s, etc)

Modern vehicles began appearing on the roads along with Altis citizens.

Lastly, the factions changed from the Wermacht and the Soviets to NATO and CSAT.

Does anybody know how to fix this?
Последно редактиран от Sterling; 15 февр. 2019 в 21:52
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I'm having the same problem.
Upon having a friend host the server, he is also having the same issue. Is this a problem with the latest update?
What the OP posted is exactly what happened on a friends dedicated server that I play on. We have all the required mods as well.
Same here. Gone thru the mission file and compared the class names but nothing seems wrong.
My logs also dont show anything special. Seems like it's not reg. the loaded addons.
IFA3 lead dev here - unfortunately due to a mod change to PTRD the mod detection got broken.
until barbolani comes back here is a fixed version:
https://cdn.discordapp.com/attachments/546559034933772289/546567370966302720/antistasi.chernarus_summer.pbo

or join our discord if steam deletes the link :steamsalty:
You're a gentleman and a scholar, kju <3 giving this a bash now
Първоначално публикувано от IFA3 PL kju:
IFA3 lead dev here - unfortunately due to a mod change to PTRD the mod detection got broken.
until barbolani comes back here is a fixed version:
https://cdn.discordapp.com/attachments/546559034933772289/546567370966302720/antistasi.chernarus_summer.pbo

or join our discord if steam deletes the link :steamsalty:
So how do I install this?
Credit to Kerc

How to install the fix:
Download the file and put it into one/two of these locations...
\steamapps\common\Arma 3\Missions (Singleplayer)
\steamapps\common\Arma 3\MPMissions (Multiplayer)

Instead of playing the 'Armia Krajowa' Scenario, play 'antistasi.chernarus_summer' Scenario and that should fix it.

Първоначално публикувано от IFA3 PL kju:
IFA3 lead dev here - unfortunately due to a mod change to PTRD the mod detection got broken

Is the change in initVar.sqf at line 133 the fix, or are there other differences?
I'm having the same problem.
Първоначално публикувано от VPG Killbilly:
Is the change in initVar.sqf at line 133 the fix, or are there other differences?

dont quite remember but it was a very simple fix.
use winMerge to compare old vs new version
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