Torchlight II

Torchlight II

MCMM - Mamba's Core Mod Merge (v.41)
 This topic has been pinned, so it's probably important
mamba  [developer] 8 Sep, 2013 @ 4:54pm
Included Mods
I ran out of space on the main page, so I am moving the included mods here.

Gameplay
Adventurers Starting Gear
Class Quest Fix
Daylight Robbery(I only took the improved drops for racks, mimics, skeletons, not pagodas, barrels etc.)
Draw Distance Extender
Drop Enhancer
Golden Chest
iQuestRewards(technically not included, superseded by Class Quest Fix)
Toy Collector
True Mimic
Last edited by mamba; 15 Sep, 2013 @ 8:51pm
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mamba  [developer] 8 Sep, 2013 @ 4:56pm 
Gameplay Convenience
BagMod (custom version, Player: 10/5/5, Player Stash: 30/10/10, Shared Stash: 50/20/20 pages)
Free Entrance Resurrection
Fish Details (descriptions only)
Mountains of Consumables
Safe Dialogs
Last edited by mamba; 8 Sep, 2013 @ 5:18pm
mamba  [developer] 8 Sep, 2013 @ 4:56pm 
Last edited by mamba; 11 Oct, 2013 @ 8:32pm
mamba  [developer] 8 Sep, 2013 @ 4:57pm 
Merchant
Act 1+2 Gambler
Adventure Mart (complete redo by me, modularized to not use any standard files, bugfixes)
Enchanter Pack (technically not included, superseded by Toy Collector)
Gem Merchants
iMerchants
SpellVendor
Last edited by mamba; 11 Oct, 2013 @ 8:33pm
mamba  [developer] 8 Sep, 2013 @ 4:57pm 
Pet
Headcrab skins (except for the rainbow one)
More Pet Skins
More Skins Tiger
Owl Colors (I only took the non-evil-eyed skins)
Torchlight Pets (Claptrap only, additional skins)
Last edited by mamba; 11 Oct, 2013 @ 8:33pm
mamba  [developer] 8 Sep, 2013 @ 4:57pm 
Potion
General Vendor Potions (I increased the prices somewhat for the base potion and a lot for the higher levels)
Respec Potion
Restat Potion
Last edited by mamba; 8 Sep, 2013 @ 5:12pm
mamba  [developer] 8 Sep, 2013 @ 4:57pm 
Recipe
Ember Gem Upgrade (I only took the gem upgrades, not the skull upgrades)
Fish Up
Rejuvenation Potion Recipe
Unique Reroll
Last edited by mamba; 8 Sep, 2013 @ 5:19pm
mamba  [developer] 8 Sep, 2013 @ 4:59pm 
Last edited by mamba; 8 Sep, 2013 @ 5:15pm
mamba  [developer] 8 Sep, 2013 @ 4:59pm 
UI, Part 2
Slimmer Loot Borders
Unidentified Items are Yellow (used red instead of yellow)
Unique Beams
Unusable Items are Dark (merged with UID are Yellow)
Last edited by mamba; 8 Sep, 2013 @ 5:16pm
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