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In that folder you'll be able to find all of your themes and even import newer ones.
So was this a good idea?
["csshud_health_enabled"] = 1,
["csshud_armor_enabled"] = 1,
["csshud_armor_helmet"] = 50,
["csshud_ammo_enabled"] = 1,
["csshud_time_enabled"] = 1,
["csshud_money_enabled"] = 1,
["csshud_killfeed_enabled"] = 1,
["csshud_death_enabled"] = 1,
["csshud_damage_enabled"] = 1,
["csshud_pickup_enabled"] = 1,
["csshud_time_variant"] = 1,
["csshud_time_input"] = ,
["csshud_money_variant"] = 1,
["csshud_money_input"] =
["csshud_money_multiplier"] =
["csshud_money_max"] =
["csshud_color_background_a"] =
["csshud_color_background"] = CSSHUD:GetDefaultBackgroundColor(),
["csshud_color_health"] = CSSHUD:GetDefaultColor(),
["csshud_color_health_crit"] = CSSHUD:GetDefaultCritColor(),
["csshud_color_armor"] = CSSHUD:GetDefaultColor(),
["csshud_color_time"] = CSSHUD:GetDefaultColor(),
["csshud_color_ammo"] = CSSHUD:GetDefaultColor(),
["csshud_color_money"] = CSSHUD:GetDefaultColor(),
["csshud_color_money_add"] = Color(0, 255, 0),
["csshud_color_money_sub"] = Color(255, 0, 0),
["csshud_color_death"] = CSSHUD:GetDefaultColor(),
["csshud_color_pickup"] = CSSHUD:GetDefaultPickupColor()
{"name":"survivor","config":,"csshud_damage_enabled":"1","csshud_health_enabled":"1","csshud_money_multiplier":"300.000000","csshud_time_input":"0:00","csshud_time_variant":"1","csshud_money_max":"16000.000000","csshud_enabled":"1","csshud_armor_enabled":"1","csshud_killfeed_enabled":"1","csshud_money_variant":"1.000000","csshud_money_input":"800","csshud_death_enabled":"1","csshud_money_enabled":"1","csshud_pickup_enabled":"1","csshud_ammo_enabled":"1","csshud_time_enabled":"1"}}[/quote] [/quote]
"csshud_color_background_r":"0" "csshud_color_background_b":"0" "csshud_color_background_g":"0" "csshud_color_background_a":"0"
"csshud_color_health_r":"178" "csshud_color_health_b":"96" "csshud_color_health_g":"96"
"csshud_color_health_crit_r":"255" "csshud_color_health_crit_b":"0" "csshud_color_health_crit_g":"34"
"csshud_armor_helmet":"50.000000"
"csshud_color_armor_r":"91" "csshud_color_armor_b":"91" "csshud_color_armor_g":"91"
"csshud_color_ammo_r":"140" "csshud_color_ammo_b":"71" "csshud_color_ammo_g":"117"
"csshud_color_time_r":"113" "csshud_color_time_b":"113" "csshud_color_time_g":"113"
"csshud_color_money_r":"111" "csshud_color_money_b":"82" "csshud_color_money_g":"154"
"csshud_color_money_add_r":"0" "csshud_color_money_add_b":"0" "csshud_color_money_add_g":"255"
"csshud_color_money_sub_r":"255" "csshud_color_money_sub_b":"0" "csshud_color_money_sub_g":"0"
"csshud_color_pickup_r":"255" "csshud_color_pickup_b":"255" "csshud_color_pickup_g":"255"
Enable Death overlay
"csshud_color_death_r":"201" "csshud_color_death_b":"105" "csshud_color_death_g":"105"
Background color: R=0, B=138 G=20, A=119.
Health Color: R=0, B=138, G=128.
Health Damage Color: R=255, B=170, G=0.
Armor Color(Amount to show armored helmet is 50 armor): R=0, B=183 G=128.
Ammunition Color: R=170, B=255, G=0.
Enable time panel color: Custom output 0:00. R=170, B=255, G=250.
Enable money panel color: Base color:R=21, B=191, G=90.
Max Money value is 20000 in frags.
Money add color: R=0, B=254, G=224.
Money subtract color: R=255, B=110, G=0.
Pickup history color: R=3, B=214, G=112.
Death Overlay Color: R=51, B=255, G=0.
"csshud_damage_enabled":"1","csshud_health_enabled":"1","csshud_money_multiplier":"300.000000","csshud_time_input":"0:00","csshud_time_variant":"1","csshud_armor_helmet":"50.000000","csshud_money_max":"16000.000000","csshud_enabled":"1","csshud_armor_enabled":"1","csshud_killfeed_enabled":"1","csshud_money_variant":"1.000000","csshud_money_input":"800","csshud_death_enabled":"1","csshud_money_enabled":"1","csshud_pickup_enabled":"1","csshud_ammo_enabled":"1","csshud_time_enabled":"1"
"csshud_color_background_a":"16" "csshud_color_background_r":"255" "csshud_color_background_b":"255" "csshud_color_background_g":"255"
"csshud_color_health_r":"109" "csshud_color_health_b":"109" "csshud_color_health_g":"255"
"csshud_color_health_crit_r":"255" "csshud_color_health_crit_b":"174" "csshud_color_health_crit_g":"184"
"csshud_color_armor_r":"94" "csshud_color_armor_b":"255" "csshud_color_armor_g":"182"
"csshud_color_ammo_r":"255" "csshud_color_ammo_b":"121" "csshud_color_ammo_g":"241"
"csshud_color_time_r":"183" "csshud_color_time_b":"183" "csshud_color_time_g":"183"
"csshud_color_money_r":"162" "csshud_color_money_b":"113" "csshud_color_money_g":"255"
"csshud_color_money_add_r":"0" "csshud_color_money_add_b":"0" "csshud_color_money_add_g":"255"
"csshud_color_money_sub_r":"255" "csshud_color_money_sub_b":"1" "csshud_color_money_sub_g":"0"
"csshud_color_pickup_r":"255" "csshud_color_pickup_b":"255" "csshud_color_pickup_g":"255"
"csshud_color_death_r":"255" "csshud_color_death_b":"255" "csshud_color_death_g":"255"
Background color: R=0, B=0 G=0, A=250.
Health Color: R=255, B=255, G=255.
Health Damage Color: R=255, B=0, G=85.
Armor Color(Amount to show armored helmet is 50 armor): R=126, B=126, G=124.
Ammunition Color: R=249, B=254, G=255.
Enable time panel color: Custom output 0:00. R=7, B=150, G=243.
Enable money panel color: Base color:R=5, B=159, G=245.
Max Money value is 20000 in frags.
Money add color: R=139, B=205, G=250.
Money subtract color: R=255, B=1, G=85.
Pickup history color: R=255, B=255, G=255.
Death Overlay Color: R=255, B=255, G=255.
Enable killfeed. Enable Damage indicators.
Background color: R=0, B=0, G=0, A=255.
Health Color: R=255, B=0, G=0.
Health Damage Color: R=255, B=255, G=255.
Armor Color(Amount to show armored helmet is 50 armor): R=255, B=0, G=63.
Ammunition Color: R=161, B=54, G=59.
Enable time panel color: Custom output 0:00. R=0, B=255, G=63.
Enable money panel color: Base color:R=0, B=211, G=218.
Max Money value is 2000 in frags.
Money add color: R=255, B=242, G=0.
Money subtract color: R=0, B=255, G=21.
Pickup history color: R=0, B=29, G=255.
Death Overlay Color: R=255, B=0, G=0.
Enable killfeed. Enable Damage indicators.
KB7 Zombified HUD(It's a what if a zombie had a HUD)
Background color: R=33, B=33, G=90, A=188.
Health Color: R=145, B=23, G=185.
Health Damage Color: R=164, B=4, G=65.
Armor Color(Amount to show armored helmet is 0 armor): R=201, B=59, G=56.
Ammunition Color: R=144, B=23, G=183.
Enable time panel color: Custom output 0:00. R=193, B=9, G=53.
Enable money panel color: Base color:R=210, B=52, G=12.
Max Money value is 30000 in frags.
Money add color: R=153, B=6, G=190.
Money subtract color: R=10, B=197, G=126.
Pickup history color: R=153, B=6, G=190.
Death Overlay Color: R=145, B=23, G=185.
Enable killfeed. Enable Damage indicators.
Background color: R=91, B=10, G=10, A=124.
Health Color: R=115, B=115, G=115.
Health Damage Color: R=136, B=0, G=1.
Armor Color(Amount to show armored helmet is beyond 100 armor): R=115, B=116, G=115.
Ammunition Color: R=222, B=222, G=223.
Enable time panel color: Custom output 0:00. R=222, B=0, G=0.
Enable money panel color: Base color:R=126, B=126, G=126.
Money valve(per npc/player killed) is 1.
Max Money value is 2000 in frags.
Money add color: R=161, B=255, G=0.
Money subtract color: R=175, B=175, G=175.(Represents the afterlife)
Pickup history color: R=115, B=115, G=115.
Death Overlay Color: R=115, B=115, G=115.
Enable killfeed. Enable Damage indicators.
KB7 Spyro(Based on Spyro from the spyro franchise)
Background color: R=28, B=10, G=91, A=124.(From the place he was from)
Health Color: R=128, B=202, G=0.
Health Damage Color: R=136, B=0, G=0.
Armor Color(Amount to show armored helmet is beyond 100 armor): R=104, B=143, G=0.
Ammunition Color: R=97, B=97, G=97.(based on his time with Cynder)
Enable time panel color: Custom output 0:00. R=255, B=0, G=229.
Enable money panel color: Base color:R=178, B=0, G=166.
Money valve(per npc/player killed) is 1.
Max Money value is 2000 in frags.
Money add color: R=161, B=255, G=0.
Money subtract color: R=8, B=0, G=255.
Pickup history color: R=220, B=255, G=0.
Death Overlay Color: R=220, B=225, G=0.
Enable killfeed. Enable Damage indicators.
Background color: R=0, B=255, G=123, A=39.
Health Color: R=0, B=255, G=197.
Health Damage Color: R=255, B=0, G=0.(This is a warning towards communism)
Armor Color(Amount to show armored helmet is 49 armor): R=255, B=252, G=255.
Ammunition Color: R=255, B=255, G=255.
Enable time panel color: Custom output 0:00. R=253, B=0, G=144.
Enable money panel color: Base color:R=0, B=255, G=62.
Money valve(per npc/player killed) is 1.
Max Money value is 2000 in frags.
Money add color: R=0, B=210, G=255.
Money subtract color: R=255, B=0, G=0.(Represents communism victory)
Pickup history color: R=0, B=255, G=123.
Death Overlay Color: R=0, B=255, G=123.
Enable killfeed. Enable Damage indicators.
KB7 Soviet HUD(Based on the Soviet Union and C&C series Soviet Union)
Background color: R=80, B=80, G=80, A=188.(Suppose to be common steel made by Russia & China)
Health Color: R=255, B=0, G=191.
Health Damage Color: R=1, B=170, G=8.(A warning sign of capitalism)
Armor Color(Amount to show armored helmet is 24 armor): R=197, B=0, G=0.
Ammunition Color: R=197, B=0, G=0.
Enable time panel color: Custom output 0:00. R=255, B=0, G=191.
Enable money panel color: Base color:R=231, B=0, G=123.
Money valve(per npc/player killed) is 1.
Max Money value is 2000 in frags.
Money add color: R=255, B=0, G=0.(Communist victory)
Money subtract color: R=0, B=255, G=38.(A sign of capitalist victory)
Pickup history color: R=255, B=0, G=0.
Death Overlay Color: R=255, B=0, G=0.
Enable killfeed. Enable Damage indicators.
Background color: R=133, B=2, G=0, A=161.
Health Color: R=255, B=0, G=0.
Health Damage Color: R=26, B=229, G=56.(This symbolizes pacifism)
Armor Color(Amount to show armored helmet is 50 armor): R=204, B=0, G=68.
Ammunition Color: R=195, B=0, G=87.
Enable time panel color: Custom output 0:00. R=205, B=2, G=63.
Enable money panel color: Custom output 666 for frags. Base color:R=203, B=19, G=117.
Money valve(per npc/player killed) is 1.
Max Money value is 20000 in frags.
Money add color: R=255, B=0, G=0.
Money subtract color: R=171, B=128, G=0.
Pickup history color: R=194, B=0, G=84.
Death Overlay Color: R=150, B=2, G=0.
Enable killfeed. Enable Damage indicators.
KB7 Merry green ocean(It's simulating a happy ocean feel)
Background color: R=0, B=97, G=255, A=66.
Health Color: R=0, B=33, G=255.
Health Damage Color: R=255, B=0, G=0.
Armor Color(Amount to show armored helmet is 50 armor): R=16, B=193, G=193.
Ammunition Color: R=97, B=255, G=0.
Enable time panel color: Custom output 0:00. R=0, B=157, G=157.
Enable money panel color: Base color:R=24, B=167, G=38.
Money valve(per npc/player killed) is 1.
Max Money value is 20000 in frags.
Money add color: R=33, B=60, G=231.
Money subtract color: R=255, B=161, G=0.
Pickup history color: R=0, B=85, G=255.
Death Overlay Color: R=48, B=17, G=226.
Enable killfeed. Enable Damage indicators.
Background color: R=158, B=0, G=134, A=115.
Health Color: R=255, B=0, G=182.
Health Damage Color: R=255, B=255, G=255.
Armor Color(Amount to show armored helmet is 99 armor): R=255, B=0, G=182.
Ammunition Color: R=6, B=199, G=223.
Enable time panel color: Custom output 0:00. R=9, B=199, G=223.
Enable money panel color: Base color:R=187, B=255, G=0.
Money valve(per npc/player killed) is 1.
Max Money value is 5000 in frags.
Money add color: R=255, B=0, G=180.
Money subtract color: R=255, B=255, G=255.
Pickup history color: R=255, B=0, G=255.
Death Overlay Color: R=255, B=0, G=255.
Enable killfeed. Enable Damage indicators.
KB7 The 2nd Hand Man(2nd place winner, sorry 2nd place people, but it's slick and cool)
Background color: R=171, B=171, G=171, A=88.
Health Color: R=171, B=171, G=171.
Health Damage Color: R=192, B=0, G=28.
Armor Color(Amount to show armored helmet is 49 armor): R=171, B=171, G=171.
Ammunition Color: R=255, B=0, G=0.
Enable time panel color: Custom output 0:00. R=80, B=80, G=80.
Enable money panel color: Base color:R=1, B=220, G=220.
Money valve(per npc/player killed) is 1.
Max Money value is 20000 in frags.
Money add color: R=7, B=221, G=93.
Money subtract color: R=255, B=0, G=0.
Pickup history color: R=188, B=188, G=188.
Death Overlay Color: R=171, B=171, G=171.
Enable killfeed. Enable Damage indicators.
Background color: R=0, B=0, G=0, A=90.
Health Color: R=255, B=0, G=0.(Ruby Rose)
Health Damage Color: R=91, B=0, G=0.
Armor Color(Amount to show armored helmet is 50 armor): R=55, B=55, G=55.(Blake Belladonna)
Ammunition Color: R=255, B=0, G=242.(Yang Xiao Long)
Enable time panel color: Custom output 0:00. R=255, B=255, G=255.
Enable money panel color: Base color:R=121, B=255, G=255.(Weiss Schnee)
Money valve(per npc/player killed) is 1.
Max Money value is 2000 in frags.
Money add color: R=255, B=255, G=255.
Money subtract color: R=166, B=0, G=88.
Pickup history color: R=255, B=0, G=242.
Death Overlay Color: R=255, B=255, G=255.(Represents the afterlife)
Enable killfeed. Enable Damage indicators.
Team JNPR HUD(Based on team JNPR from the series RWBY from Monty Oum)
Background color: R=71, B=71, G=71, A=133.
Health Color: R=254, B=0, G=242.(Jaune Arc)
Health Damage Color: R=128, B=255, G=242.
Armor Color(Amount to show armored helmet is 100 armor): R=252, B=176, G=0.(Nora Valkyrie)
Ammunition Color: R=224, B=6, G=89.(Pyrrha Nikos)
Enable time panel color: Custom output 0:00. R=20, B=215, G=39.(Lie Ren)
Enable money panel color: Base color:R=204, B=19, G=167.
Money valve(per npc/player killed) is 1.
Max Money value is 2000 in frags.
Money add color: R=255, B=0, G=242.
Money subtract color: R=21, B=20, G=215.
Pickup history color: R=247, B=6, G=247.
Death Overlay Color: R=135, B=134, G=134.
Enable killfeed. Enable Damage indicators.
Team CFVY HUD(Based on team CFVY from the series RWBY from Monty Oum)
Background color: R=0, B=0, G=0, A=255.
Health Color: R=107, B=0, G=48.
Health Damage Color: R=255, B=255, G=255.(Closer to certain death)
Armor Color(Amount to show armored helmet is 100 armor): R=46, B=36, G=84.
Ammunition Color: R=107, B=0, G=48.
Enable time panel color: Custom output 0:00. R=75, B=0, G=3.
Enable money panel color: Base color:R=255, B=0, G=242.
Money valve(per npc/player killed) is 1.
Max Money value is 2000 in frags.
Money add color: R=107, B=0, G=48.
Money subtract color: R=255, B=255, G=255.
Pickup history color: R=107, B=0, G=48.
Death Overlay Color: R=107, B=0, G=48.
Enable killfeed. Enable Damage indicators.