Stellaris

Stellaris

Army & General Staff 2.1.3 Legacy
Kaiser  [developer] 4 Sep, 2018 @ 7:35pm
Ideas and Suggestions
Post any ideas and suggestions that you would like to see implemented in a future update. If you would like to work together on an idea
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Showing 1-15 of 19 comments
Admiral Kresta 4 Sep, 2018 @ 9:28pm 
Wanna add events about when army occupying/ casulties in training(gain exp or lose influence/energy), drop pod tech, etc.
Kaiser  [developer] 5 Sep, 2018 @ 3:49am 
Originally posted by Kresta:
Wanna add events about when army occupying/ casulties in training(gain exp or lose influence/energy), drop pod tech, etc.

-kresta
First, thanks for being first comment :). Second, occupation events are going to be in the next update and im adding drop pod techs to my list of new tech ideas. On the second point, events changing specific things about armies like exp or health are next to impossible to create with the lack of proper event effects and scopes that can be used on armies.
kerrigan1603 5 Sep, 2018 @ 5:03am 
Attachments? as edicts.
Admiral Kresta 5 Sep, 2018 @ 8:23pm 
Corruption among the army? Moral issue and promotion?
Kaiser  [developer] 6 Sep, 2018 @ 6:25pm 
Originally posted by Kresta:
Corruption among the army? Moral issue and promotion?

I like that army corruption idea very much and ill add it to my todo list for future event systems. the moral issue if your talking about good vs evil choices are coming in the next content update. promotion to create a new general ill add to my todo since it stellaris has a lack of generals for so many armies.
Admiral Kresta 6 Sep, 2018 @ 7:51pm 
How about boarding army that can board enemy's ship?(as componeng to ship or seperate ship that's in combat) or event of capturing enemy's leader?
Admiral Kresta 6 Sep, 2018 @ 7:51pm 
Like breaching pod?
Admiral Kresta 12 Sep, 2018 @ 6:34pm 
New ideas: General matters. Generals can also buff the transports and transports have some sort of defence. Now the transports are just like sitting ducks that waited to be destroyed by the fleet.
Admiral Kresta 12 Sep, 2018 @ 6:35pm 
Another ideas: infiltration. Army(small amount)can use some tech or edicts to go straight through to enemy planet. Only 6-8 ships for balance reason.
Kaiser  [developer] 12 Sep, 2018 @ 7:00pm 
Originally posted by Kresta:
Another ideas: infiltration. Army(small amount)can use some tech or edicts to go straight through to enemy planet. Only 6-8 ships for balance reason.

Im considering adding an armored transport but im not versed in navy modding so i may need to look into that and anything ship related. if i did i suppose its possible to add general traits that could boost army transport defense capabilities.
Admiral Kresta 12 Sep, 2018 @ 7:02pm 
Originally posted by Big Business:
Originally posted by Kresta:
Another ideas: infiltration. Army(small amount)can use some tech or edicts to go straight through to enemy planet. Only 6-8 ships for balance reason.

Im considering adding an armored transport but im not versed in navy modding so i may need to look into that and anything ship related. if i did i suppose its possible to add general traits that could boost army transport defense capabilities.
I think that could work. How about the infiltration idea?
Kaiser  [developer] 12 Sep, 2018 @ 7:07pm 
Originally posted by Kresta:
Originally posted by Big Business:

Im considering adding an armored transport but im not versed in navy modding so i may need to look into that and anything ship related. if i did i suppose its possible to add general traits that could boost army transport defense capabilities.
I think that could work. How about the infiltration idea?

could you explain in a little more detail the concept? i didnt really get it from just that
Admiral Kresta 12 Sep, 2018 @ 9:21pm 
Originally posted by Big Business:
Originally posted by Kresta:
I think that could work. How about the infiltration idea?

could you explain in a little more detail the concept? i didnt really get it from just that
Uses some army unit to infiltrate enemy(or not)'s planet(through events). will have a ground combat(it will have difficulties if enemy have a lot of defend army. 1 unit for kidnap enemy leader, 3-5 for sabotage building(3 of them). 5+for gaining full control of planet/starbase.
Kaiser  [developer] 13 Sep, 2018 @ 4:25pm 
Originally posted by Kresta:
Originally posted by Big Business:

could you explain in a little more detail the concept? i didnt really get it from just that
Uses some army unit to infiltrate enemy(or not)'s planet(through events). will have a ground combat(it will have difficulties if enemy have a lot of defend army. 1 unit for kidnap enemy leader, 3-5 for sabotage building(3 of them). 5+for gaining full control of planet/starbase.

it wouldnt be possible to program an event like that with the lack of detailed scopes given to us by the devs but i have a feature in mind in the near future im experimenting on that may have elements of this.
Last edited by Kaiser; 13 Sep, 2018 @ 4:25pm
Admiral Kresta 13 Sep, 2018 @ 4:51pm 
A nother idea about army is evacuation for disaster.
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