ARK: Survival Evolved

ARK: Survival Evolved

No Replacing during Raids
123 12 Sep, 2018 @ 3:22am
I'd like to hire a mod developer.
I'd like to contact the creator of this mod, but unfortunately steam does not expose your email address and does not allow to send a message directly.


I'm looking for a mod developer to make a rebalance modification and I'm ready to pay for the work.

Intro

We are going to run a cluster of rebalanced ARK servers, but some aspects of the game cannot be configured via the standard server configuration tools. Thus we are looking for a mod that will tweak the desired game mechanics.

You can also contact me by email: slsh550@gmail.com


I would like to know which of the below points can be implemented and if something can not be directly implemented as I described then I'm ready to research any alternative solutions.


Payment method:

USD (Visa / MC transfer or any other form of payment) or any cryptocurrency.



Here is a list of changes that we are willing to implement:


1. Modify the output count of certain craftable items.
(Example: we want 5 simple bullets to be crafted from 1 metal ingot and 3 gunpowder)

2. Separate gestation speed multipliers for different species.
Currently, there are MatingIntervalMultiplier / EggHatchSpeedMultiplier / BabyMatureSpeedMultiplier server settings. However, these equally affect all species of the server. We need to set the maturation time to 15 minutes for a Compy, 10 hours for a T-Rex and 72 hours for a Wyvern, therefore we need separate multipliers for different species.

3. Separate taming speed multipliers for different species.

4. Separate food drain multipliers for different species.

5. Increase passive food drain for tamed dinos.
Currently, tamed creatures consume a disproportionately little amount of food compared to those that a player uses. This means that a player can tame 20 Rexes and it will pose no challenge to feed them if they are idle. However, if we significantly increase the `dinoFoodDrainMultiplier`, then this will cause a fully fed Rex to starve right after 20 meters of sprinting. That's why we need separate passive food drain value increase

6. Delayed wild creatures respawn.
Creatures respawn at a certain time of day by default. We want to tweak the respawn time of wild creatures without affecting the day-night cycle length. (Example: skip some days before respawn, i.e. respawn wild creatures only at each 5th day)

7. Mechanic: unclaim tamed creatures after tribe members death.

After a death of any tribe member, his tribe's tamed creatures in a radius X around the dead player become unclaimed if there are no allied tribemates in a radius 2X around the tamed creature.
(Example_1: a player is riding a Rex and another Rex is following him at a short distance. The player got killed. Both Rexes must become unclaimed)
(Example_2: two players from one tribe are riding Rexes close to each other. One player got killed. No one of the Rexes must be unclaimed because there is still an allied player within the 2X distance around each of them. The second player got killed. Now both Rexes must be unclaimed)

Analogy with SOTF: https://ark.gamepedia.com/Survival_of_the_Fittest

8. Remove metal and tek structures damage from Arthropluera bite.

P.S. sorry for any typos, English is not my native language
< >
Showing 1-2 of 2 comments
Ares  [developer] 12 Sep, 2018 @ 6:05am 
Well this is a long List of requests. First of all let me tell you that your requests suit different styles of modding. Some require small amounts of added logic to create the ini settings and a lot of asset copying and property modification. Other requests are more logic/ code focused.
I consider myself as a coding guy so some of the requests don`t fit my modding style, experience and knowledge.

I will give you an overview of the technical difficulty for each of your requests:
  • 1-5 would require remapping a lot of files, including every single dino and fertilized egg in the game. This is a very tedious task. Additionally some added logic is required for the ini settings. Depending if you want a setting per dino species or per dino species group (e.g. large carnivore small herbivore, etc.) it can accumulate to another very tedious and time demanding task.
  • 6 On this one I am not even sure if it can be done. The problem is that the ark devs don`t expose all of their code and logic to us modders. The complete code of the respawn logic is one of the many parts of the game we can`t access.
  • 7 This is something I could do in a small standalone mod. It requires some coding but is very doable.
  • 8 Once again you would have to remap the dino other than that it should be fairly quick and easy. Considering 1-5 you would remap the dino anyways so the small amount of extra work is negligible.

Remapping the files always comes with the downside that the mod can`t stack with other mods overriding the same file or interacting with it. Overriding every dino has the potential to break a lot of other mods.

You should join the ark modding discord. There you can post your requests onto the job board to reach a large community of modders with all kinds of modding styles. You can get an invitation link here[discord.arkmodding.net].
123 12 Sep, 2018 @ 9:20am 
Thanks for the detailed description and discord link.

According to what you said, you can handle the item 7. Would you like to work on this and how much will it cost if so?

Also, if you agree, then I would like that at the end of the work you give me the source codes of the modification and it may be necessary to maintain it for some period after the publication, as some fixes and rebalancing may be needed.
Last edited by 123; 12 Sep, 2018 @ 9:21am
< >
Showing 1-2 of 2 comments
Per page: 1530 50