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I just verified by malfunctioning an elevator with the AI installed and it was repaired by the drones.
I'd be interested in knowing what other mods you have loaded.
I wouldnt worry about any Choggi Mods or Silva mods, we all talk to each other.
The only ones that concern me are drone load balancing and warp speed.
While the "Smarter AI" mods work for most, I briefly looked into them curious on how it was done, and decided it wasnt for me.
The drone load balancing should not affect maintenance, but if the triggers for prefab and re-assign kill a drone that had a task assigned that task is lost, and it could have been the one for maintenance.
The one mod I would never use is warp speed (sorry thats not a dig on the author, its built right). I once built a similar mod, but found that increasing the gamespeed too far on systems that do not have 4 cores and 8 threads at least, causes some of the gametime threads to bork out.
https://www.dropbox.com/s/22h8uq13d0sspbt/MarsSteam.exe-20190822-00.12.27-5ced36a0.log?dl=0
[LUA ERROR] PackedMods/1504430797/Code/EAI_1Init.lua:149: attempt to index a nil value (local 'itemdef')
(263): global EAIRestock
(670): <>
[C](-1): global procall
G:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Core\cthreads.lua(17): global StaticMsg
G:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Classes\MsgObj.lua(22): global Msg
Mars/Lua/City.lua(1468): <>
--- end of stack
This one looks like it's from yours, I've got another repeated error and I'm going to try disabling that mod see if that just resolves all the errors.