Surviving Mars

Surviving Mars

Elevator A.I.
 This topic has been pinned, so it's probably important
SkiRich  [developer] 6 Sep, 2018 @ 1:43am
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Showing 1-15 of 21 comments
Quirquie 6 Sep, 2018 @ 11:19am 
I can't be sure this mod caused this, my elevator isn't getting repaired with this mod turned on and I can't seem to turn it off either. The drones won't even repair it when commanded to, I don't know what to do. Going to try to destroy and rebuild it I think.
SkiRich  [developer] 6 Sep, 2018 @ 11:27am 
Originally posted by Quirquie:
I can't be sure this mod caused this, my elevator isn't getting repaired with this mod turned on and I can't seem to turn it off either. The drones won't even repair it when commanded to, I don't know what to do. Going to try to destroy and rebuild it I think.
@Quirqie, I dont touch any of the subroutines related to repairs and maintenance. Those are all stock. If you have another mod though that changes maintenance for buildings or affects drones then that could be the source of the problem.
I just verified by malfunctioning an elevator with the AI installed and it was repaired by the drones.
Quirquie 6 Sep, 2018 @ 11:32am 
Yeah, I am not sure what is going on with my game, after I deleted and rebuilt the elevator I can no longer target things which means I can't upgrade them, trying a game reboot. I did add 6 scrubbers around the elevator so hopefully it just doesn't break down again lol. But I do play with 41 mods, 26 are yours lol.
SkiRich  [developer] 6 Sep, 2018 @ 12:07pm 
Originally posted by Quirquie:
Yeah, I am not sure what is going on with my game, after I deleted and rebuilt the elevator I can no longer target things which means I can't upgrade them, trying a game reboot. I did add 6 scrubbers around the elevator so hopefully it just doesn't break down again lol. But I do play with 41 mods, 26 are yours lol.
I know all of my mods work together. I make sure of that.
I'd be interested in knowing what other mods you have loaded.
Quirquie 6 Sep, 2018 @ 12:32pm 
The other mods I use are: AutoExplore, AutoGatherTransport, AutoHelpRover, Drone Load Balancing, EarthToMars: Medium Air & Water Tanks; Panoramic Restaurant; Retro Cinema, Expanded Cheat Menu(I just use this to flatten terrain occaisionally), Mod Config, More Dome Buildings, OneHexGrocer, Silva's Mods - Essential, Smarter Migration AI, Smarter Worker AI, View Colony Map, Warp Speed (x5/x10). The mod did turn off upon game restart, wish I tried that before I rebuilt the elevator, might have just been the game bugging out from playing for 5+ hours lol. Really most of my mods that are not yours are to add more variety of buildings and fix the colonist ai.
SkiRich  [developer] 6 Sep, 2018 @ 12:46pm 
Originally posted by Quirquie:
The other mods I use are: AutoExplore, AutoGatherTransport, AutoHelpRover, Drone Load Balancing, EarthToMars: Medium Air & Water Tanks; Panoramic Restaurant; Retro Cinema, Expanded Cheat Menu(I just use this to flatten terrain occaisionally), Mod Config, More Dome Buildings, OneHexGrocer, Silva's Mods - Essential, Smarter Migration AI, Smarter Worker AI, View Colony Map, Warp Speed (x5/x10). The mod did turn off upon game restart, wish I tried that before I rebuilt the elevator, might have just been the game bugging out from playing for 5+ hours lol. Really most of my mods that are not yours are to add more variety of buildings and fix the colonist ai.
Out of this list, I use ECM, Silvas Mods, and all the Auto mods.
I wouldnt worry about any Choggi Mods or Silva mods, we all talk to each other.
The only ones that concern me are drone load balancing and warp speed.
While the "Smarter AI" mods work for most, I briefly looked into them curious on how it was done, and decided it wasnt for me.
The drone load balancing should not affect maintenance, but if the triggers for prefab and re-assign kill a drone that had a task assigned that task is lost, and it could have been the one for maintenance.
The one mod I would never use is warp speed (sorry thats not a dig on the author, its built right). I once built a similar mod, but found that increasing the gamespeed too far on systems that do not have 4 cores and 8 threads at least, causes some of the gametime threads to bork out.
Quirquie 6 Sep, 2018 @ 12:54pm 
Good thing I have an 8 core processor I guess, I do not think I could stand to play at the normal speeds after using the warp speed as long as I have, I also could not use the x10/x20 warp speed, it just goes too fast!
kafkalino 3 Jun, 2019 @ 12:02am 
Hello ! Importation don't work.......... i try to rebuilt the space elevator. Nothing better. Still no importation.
SkiRich  [developer] 3 Jun, 2019 @ 9:47am 
Originally posted by kafkalino:
Hello ! Importation don't work.......... i try to rebuilt the space elevator. Nothing better. Still no importation.
Post your log someplace on the internet and put a link here and I'll take a look.
kafkalino 3 Jun, 2019 @ 10:28am 
Or maybe I did not understand everything ... I have about 1000 metals. Can I import? Or do I have to wait for the metal to drop below 80? :steamfacepalm:
SkiRich  [developer] 3 Jun, 2019 @ 10:45am 
The way the import works is if your total inventory drops below the set amount on the slider. Then the elevator will order those items, assuming you have enough money. Make sense?
kafkalino 3 Jun, 2019 @ 8:40pm 
Make sense. I would love dat the slider goes to 5000 :)
Geech6 22 Aug, 2019 @ 2:16am 
You asked for a log file on pastebin but it's 13mb and I can't get it to paste into pastebin without it crashing my browser. I have instead dropped it into my dropbox. I honestly don't know what's important else I would just send you that part.

https://www.dropbox.com/s/22h8uq13d0sspbt/MarsSteam.exe-20190822-00.12.27-5ced36a0.log?dl=0
SkiRich  [developer] 22 Aug, 2019 @ 10:27am 
I’ll check it out tonight. It should not be that large. If it’s 2mb it’s big. Your size means you got a whole lot of stuff going on. In the meantime if you want to check it out just look for the words error.
Geech6 22 Aug, 2019 @ 11:43am 
Ah.... yes... "Error" the keyword of duh, of course. lol Not my first time in a log file, just needed to know what to look for. Let me see if I can make this easier for you. P&TY

[LUA ERROR] PackedMods/1504430797/Code/EAI_1Init.lua:149: attempt to index a nil value (local 'itemdef')
(263): global EAIRestock
(670): <>
[C](-1): global procall
G:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Core\cthreads.lua(17): global StaticMsg
G:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Classes\MsgObj.lua(22): global Msg
Mars/Lua/City.lua(1468): <>
--- end of stack

This one looks like it's from yours, I've got another repeated error and I'm going to try disabling that mod see if that just resolves all the errors.
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