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@Kazzerk If you installed a work module, a little button should up next to the other 3 if you highlight the mechanoid. After hacking the mechanoid, installing the module should be the only thing necessary to see the button and be able to activate it.
Edit: I double checked the xml portion of the mod and found no errors that could lead to the missing buttons.
Out of curiosity, since I'm having the same problem, where exactly is your hauling module installed on the mechanoid. Is it "Reactor" or "Whole Body"?
Hey Dan, is Reactor
edit: Tested Growing Module, doesn't show the button neither.
edit2: https://gist.github.com/5f1f11336cc7647ba5ef0f10ca5bc2d3
"JobDriver threw exception in initAction for pawn Snake driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_6840253) A=Thing_Mech_Pikeman1408091 B=Thing_WTH_HaulingModule1458156 C=(109, 0, 193))
System.NullReferenceException: Object reference not set to an instance of an object
at WhatTheHack.Recipes.Recipe_ModifyMechanoid_WorkModule.PostSuccessfulApply (Verse.Pawn pawn, Verse.BodyPartRecord part, Verse.Pawn billDoer, System.Collections.Generic.List`1[T] ingredients, RimWorld.Bill bill) [0x000a8] in <638d3b2cf3934215b3d9e35c31cc4a86>:0
at WhatTheHack.Recipes.Recipe_Hacking.ApplyOnPawn (Verse.Pawn pawn, Verse.BodyPartRecord part, Verse.Pawn billDoer, System.Collections.Generic.List`1[T] ingredients, RimWorld.Bill bill) [0x00109] in <638d3b2cf3934215b3d9e35c31cc4a86>:0
at RimWorld.Bill_Medical.Notify_IterationCompleted (Verse.Pawn billDoer, System.Collections.Generic.List`1[T] ingredients) [0x00029] in <032d0428bd3b4871b44e7cd832eb5c58>:0
at Verse.AI.Toils_Recipe+<>c__DisplayClass3_0.<FinishRecipeAndStartStoringProduct>b__0 () [0x000bb] in <032d0428bd3b4871b44e7cd832eb5c58>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <032d0428bd3b4871b44e7cd832eb5c58>:0
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.<>c__DisplayClass2_0:<DoRecipeWork>b__1()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()"
I'm also kinda glad I'm not the only one having this problem.
The code is for Roolo :P Didn't use the modules before the last patch, so I don't know if this is some imcompatibility or a bug from the last patch
https://imgur.com/a/VCDQ8Qq
Pictured above;
- The lack of checkboxes for the mechanoid in question with modules.
- The lack of 'Work Mode' button for the mechanoid in question.
- Charged mechanoid, with modules attached.
'Giddy-Up! Mechanoids' is installed, but the pictured mechanoid does not have the Giddy-Up! module installed.
Update notes:
- Fixed mechanoids not having a "work mode" button after installing a work module.
IMPORTANT NOTE: if you currently have mechanoids with work modules installed that lack the work mode button, just uninstall and then re-install the module, that should fix it.
The work mode button appears but despite it being checked and all minimums being met, it is sitting in the maintenance platform and doing nothing
Currently it has the growing module and is sitting right next to the patch I want it to grow