RimWorld

RimWorld

What the hack?!
roolo  [udvikler] 8. sep. 2018 kl. 0:31
Balancing suggestions
I've put a lot of effort in making this mod balanced, but my time is limited, and I can't playtest indefinitely, so your experiences with this mod can be helpful. If you feel something is too expensive, to cheap, too powerfull or to weak, then place your suggestions here. Make sure to properly motivate your suggestion: explain exactly why you think something needs tweaking and how you think it can be improved.

This is not a place for general suggestions. Please only post here if you have a suggestion related to balancing.
Sidst redigeret af roolo; 8. sep. 2018 kl. 3:32
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Special Lizard 9. sep. 2018 kl. 19:20 
I think AI cores should lead to permanent control regardless of maintenance, but still require maintence to keep it running at peak murder effiency.
Buster 9. sep. 2018 kl. 23:02 
I think it would be cool if hacking could fail and later on your machine could just go beserk or explode randomly. Crafting and intellectual skills determine hacking success odds.

And to make it even more devious sometimes the crafter can be partially sucessful in hacking said droid, only to have the droid randomly flip further down the line.

I also second using AI cores to give permanent control over the droid.
roolo  [udvikler] 9. sep. 2018 kl. 23:18 
@Darastrix.
AI cores already give permanent control over the mechanoid. When AI is implanted, maintenance is still needed, but only to prevent a movement and manipulation debuff. However, mechanoids with AI implanted can never revert to their original deadly state.
@Buster.
This, and some other deadly events are already implemented (except random explosions) :), try hacking a few mechanoids with a unskilled hacker and you'll see.
PHASE 1 DC 11. sep. 2018 kl. 19:00 
yeet
炎文宇 12. sep. 2018 kl. 17:09 
When you control too much machinery, the parts are not enough.Is it possible to use raw materials to make parts?
roolo  [udvikler] 12. sep. 2018 kl. 22:40 
No, you can buy them at outlander town or from exotic goods traders though. Being able to craft them would ruin the balance of the mod, and also wouldn't make a lot of sense (if humans are able to craft mech parts, they why hack mechs and not create them?). But maybe I'll create a small sub mod where you can craft them for the people who don't care much about balance and just want to control a ton of mechs.

If you really feel the parts are too scarse, please motivate this properly with numbers (how far you are into the game, how many mechs you can maintain, your wealth, your best hacker level, etc).
Special Lizard 15. sep. 2018 kl. 12:56 
Not really a balance suggestion but, Add renaming?
Zakennayo 16. sep. 2018 kl. 22:50 
You're gonna have to add in being able to craft the damned parts. Not getting enough to make the mechs of any use since they eat up so damn much.

If I can research how to make a bloody spaceship, I can research how to make mech parts.


Also:
Sleep mode to help reduce overall cost of parts.
ShunTheWitch 18. sep. 2018 kl. 23:24 
I somewhat think combat upgrades would be a good idea seeing as for the most part lancers are very fragile and charge lances really arent all that great, a general accuracy buff for hacked lancers would also be rather nice one spent an entire battle shooting at a turret that was no threat and never hit it. Besides that armor buffs like chassis replacements etc would be nice because of the aforementioned reasons. Also Turrets on cents really feel vestigle since I cant go a fight without it ending up exploding on them, at this point I think strapping on a sheild generator from that ED shield mod would be a 100% better option.
roolo  [udvikler] 19. sep. 2018 kl. 2:23 
@Darastrix. this is added in one of the last updates
@Zakennayo. Like I said, this will ruin the balance of the mod or turn it into a grindfest. I'm currently looking into improving the possibilities for getting mech parts. For the people that don't mind balance that much, I'll create a small sub mod that adds part crafting soon.
@Shun The Witch, thanks for your feedback.
- I don't completely agree with you on the lancers. I've found that having one or two lancers backing up your colonists during a fight results in at least a few raiders getting killed/downed by them. However, I will add more upgrade modules, including combat enhancing ones. The lancer missing the turret was probably because the turret was at max range.
- I agree with you that turrets explode a bit too quickly. I think I'll implement that the mech acts as cover for the turret, letting it absorb a fraction of the incoming hits that would otherwise hit the turret. You might also want to try using plasteel turrets instead of steel ones.
Sidst redigeret af roolo; 19. sep. 2018 kl. 2:26
Special Lizard 19. sep. 2018 kl. 6:50 
Suggestion: Downign mechs is fun and all, but sometimes your murder force is juuuust a little too deadly. maybe add a crafting recipe for a bunch of mech parts and stuff to reassemble one of the mechs you've aggressivly torn apart.

Edit: or it'd be cool if like "bandit outposts" if there was a "mechanoid congegration" for the suicidally aggressive or desperate to collect new mech parts or shells for hacking, I think this option would be more "fun" then reassembly for those who have trouble getting enough parts via trade or occasional mech raid.

that or a beacon you can set off to provoke a immediate mech raid. so that way you can get mech parts but not without risk of damage to yourself or base.
Sidst redigeret af Special Lizard; 19. sep. 2018 kl. 6:57
roolo  [udvikler] 19. sep. 2018 kl. 7:48 
@Darastrix.

Thanks for your feedback. I agree that there should be a way players can actively get more parts besides shopping for them, though I don't think crafting is a very good solution, as it's hard to balance and it'll quickly devolve into grinding. However, your other two suggestions are actually
exactly two ideas I was considering. So the chance is pretty big that you'll see at least one of those ideas implemented in the near future.
E_T 19. sep. 2018 kl. 8:29 
A couple of suggestions:
1) Make the Minimum Crafting and Intelligence Levels higher than the current 5, maybe 8 to 10. Seems like it's just too low for what they are being asked to do.

2) If Raiders (or Enemy Camps) could possibly have Hacked Mecs, Give them a higher possibility for them to have a much needed Mec repair part on hand that your needing to get one of your Hacked Mecs back online.
E_T 19. sep. 2018 kl. 8:31 
One More Suggestion: A Quest Item could be for that one part that your desparately needing...
ShunTheWitch 19. sep. 2018 kl. 11:58 
Question btw do you plan to work in compatability with the ED sheilds because that would be ♥♥♥♥♥♥ lovely even if it lowers my cent's already abysmal speed
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