Divinity: Original Sin 2

Divinity: Original Sin 2

Crafting Overhaul [DE]
Necromancer set
Why are the bonus stats so... random?
It seems like it tries to cover all the possible builds at the same time by giving +1 to everything, which ends up being useless since it adds so little to the ones you're ussing. Adding points into necromancy doesn't scale the damage (but at least you can relocate those points into warfare, so, meh?)

Necromancy spells scale with INT and Warfare for every necro build, why not just add those 2 stats to the set? that would benefit every necro build possible. I crafted the set and the random lucky charm pieces of gear with int and warfare that i was using were far better for damage.
Terakhir diedit oleh Eternauta; 20 Jul 2023 @ 9:37pm
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the bonus to necro gives life stealing so there is a pretty nice benefit if you're pushing warfare and INT with the earned points because now you regen a lot of health by hitting enemies.
Eternauta 20 Jul 2023 @ 9:36pm 
Life steal is not a good thing in Divinity since you need to first deplete your armor/magical armor to benefit from it and, if you do, you'll get perma CC untill you die (it also ruins your damage bonus from a specific necro buff skill). Damage + CC is king in this game and the set bonus are honestly garbage for any decent necro build.

Also, the set being cloth means it's not for a frontline fighter with high CON. So, even more useless.
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