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What I suggest is:
Use a "Teleport Relay"! Like how trade beacons work. Have an item which allows for teleportation within a radius around it (maybe have different sizes?). So long as someone is manning the station, you can teleport pawns (and animals) anywhere within the zones by clicking. Have a cooldown and charge time. "Locator Belt" as accessories which allows you to teleport specific specific pawns from outside the zones (optionally, be able to teleport to the pawn wearing the locator as well). I think it would also be cool if the skill of the operator (intellect?) reduced charge times and cooldowns. Would also recommend making it so you can "prime" the device - charge it ahead of time so you can use it in an emergency, instead of waiting.
If I was going to make a teleport mod, that's what I would do. But, I hate C# lol xD
Would love to see this combined witht the Recon and Discovery teleport pad functionality. being able to beam something up from anywhere but only beaming something to a pad would be perfect. Great for captures or fast rescues.
Also working out map to map transfer would be wonderful for conecting together campsites and far flung trade outposts.
Why not a emergency teleport building ? when crew is at a certain amount of HP, he get teleported ? x3
Did you try to increase the priority of the tp making it higher than the stockpile ?
Is there a way to adjust the 'overweight' factor? It seems to be a 150 kg limit, which I think would normally be fine, but when running XL stacks and stuff, my resources tend to be higher stack weight.
I feel there is always a way to make something more unbalanced. Does it make things better ? If winning faster is your goal yes. It's impossible for me to rebalance my mods everytime someone makes something I have already done. It's a headling rush where nobody wins and only the game depth loses.
If you want a specific balance choose it, if you want the easiest/cheapest solution, choose it. You play as you want.
Also yes it relies on some c#(hardcoded is not a c# coded synonym). My purpose is not to have the most OP things. I had an idea on how it should work and coded it. My way has many restrictions and I wanted to have even more of them but ended up not coding them. Some other people feel it should be more simple. In the end it gives many ways ands mods for players to have something. They usually choose the one that is the most powerful for a minimal cost and feel smart for doing so. I personnaly dont think the same way.
Possibly a "loading box" that acts kinda like loading a drop-pod.