Divinity: Original Sin 2

Divinity: Original Sin 2

Void-Touched Conjurer [Definitive Edition, DE]
BUG REPORTS
Bost bugs here please.
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ELEMENTAL TEXTURES FROM THE BASE SUMMONING ABILITIES DO NOT WORK WHILE THIS MOD IS ENABLED. THIS WILL BE FIXED IN THE COMING UPDATE.
IF THE MOD DOES NOT APPEAR IN DE FOLDER GO TO YOUR STEAMWORKSHOP AND FIND THE .PAK AND MANUALLY MOVE IT TO YOUR GAME DIRECTORY. THIS IS NOT AN ISSUE ON MY END.
Hello!

I have learned a skill "Fractured Mind". It had requirements of Aerotheurge and other 3 schools of elemental magic. At this time i haven't had skill points in them so i used points given by gear (mainly rings and amulet). At some point i swapped one of the ring and lost a requirement to use this spell. That is why this spell got removed from the book. Now i eqipped a ring back but the spell is not in the book anymore. I have tried to buy a book again but i can't use it as the game thinks i already learned the spell. So i left in a situation where i cannot use this spell anymore.

Please help!
Ultima modifica da Dealmi; 19 set 2018, ore 14:44
I will be making the skill cost 1 memory and that should remove any issues moving forward.
Thank you, that should be ok too (and probably less op as well).

Remember, that another skill "Awakening" (or what was the name of the one letting you have 3 summons) also has the same problem.
Ultima modifica da Dealmi; 23 set 2018, ore 1:33
Yes, the skills in game that have no memory requirements aklso do not have stat requirements to prevent this problem from occuring.

The patch will be pushed out this evening for bug fixes and some stat rebalancing. Sorry for the inconvenience
No problem, keep up the good work, I enjoying your mod along with my friend (we doing co-op).

BTW the summon deep dweller has one of it's ranged skill's (something shard..) icon as a question mark.
Also I feel there is a problem with a cursed lightning skill - on more than a few ocasions it didn't forked out, even though targets stood near each other. Needs more testing..
It forks 100% of the time inside of the script call. Identical to Chain lightning. I don't know what could cause that. I'll look into but I havent been able to reproduce this issue yet.

As for the Deep Dweller's Ranged skill I havent finished the icon for it as enemy skills do not have their own icons if there arent already player analogues.
Ultima modifica da E X T R A T H I C C; 26 set 2018, ore 12:33
Get an ice shard icon and recolor it :)

As for the lightning spell - do its forks go towards enemies that are in a range (8m) from me or from the enemie hit by the lightning ?
Ultima modifica da Dealmi; 26 set 2018, ore 14:00
8m from the enemy hit Ive noticed that the spell is a bit finicky I am looking into the reason why. Probably a syntax error on my part and thats a good idea @ the Void Shard I'll do that.

I pushed out the update @ Fractured Mind and Awakening so it shouldnt have that issue anymore.
Ultima modifica da E X T R A T H I C C; 26 set 2018, ore 14:32
I don't see the mod in a mods list anymore :(
What is the pak file's name?
nvm, found it under the odd name God Kings Chosen ..
You see, the rest of files have the same name in them as in the mod's names. So i had to find it in the workshop folder and copy it to my documents ... folder.
Ultima modifica da Dealmi; 27 set 2018, ore 14:01
Sometimes the game doesnt copy them over. It has happened to me with a bunch of different mods. Not all .pak files downloaded have the same name as their working title because we cannot change the name of that file inside of the engine after it has been chosen.

Thats not a bug we can fix. Glad you found the solution though.
Ultima modifica da E X T R A T H I C C; 27 set 2018, ore 19:05
i cant talk to trader she only says greetings and thats it
Press a "trade" button (on a controller it is Y).
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