Divinity: Original Sin 2

Divinity: Original Sin 2

Void-Touched Conjurer [Definitive Edition, DE]
SUGGESTIONS N' STUFF
If you have suggestions uhhhh put em below.
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Dealmi 29 sept. 2018 à 22h41 
I've made it to the point, where i can summon Abyssal Void Devourer. It is an air\water mage and yet it has a melee basic attack. Would it make more sense to turn its basic attack into ranged magical type? Something along the lines of how double wands basic attack works - two bolts of water\air or maybe chaos bolt (random element type damage)?
Could you upload to nexusmods?
Qdgyu 24 déc. 2018 à 19h47 
I feel that the Summon Voidwoken Deep-Dweller is too powerful. in my 3-man game i'm going through with some friends it's cleaning house, and we're on tactician with a mod to make things harder as well. the fact that you can pretty easily siphon source so early to always be able to use it is also an issue with it's power.
I would suggest making sure the void taint doesn't ever have a way to go through armor or magic armor so it's harder to siphon the source points, or scale back the power on the summon, maybe giving it only 4 AP per turn? Just an opinion,
really cool mod, love how it plays, just something i noticed that maybe could use a bit of tweaking.
Allow out of combat summoning plz
Dernière modification de JefTheReaper; 2 oct. 2019 à 6h20
Could you remove the Stat_ from some of the debuffs. Just the asthetic appeal
George 17 janv. 2020 à 18h15 
cheat chest would be nice. skills are 2.4k at level one which is a little steep.
I hope you make a class that can turn and play as a voidwoken or better yet a version of them a little tweaked so it is more unique , it would be a poly class mixed with necro , feenex mod has one voidwoken but it is a trash voidworm , useless lol
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