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Laporkan kesalahan penerjemahan
BUT Today I've made a script which manages number of active skeletons based on your Necromancy stat. It's pretty straight forward 1 point in necromancy translates to 1 extra skeleton to summon. This would allow me to play a bit with balancing, since it wouldn't be so snowbally.
That said, since I restricted the snowball effect the skels have, I can look for places where class'es power budget can be spent. I'll try to push the necromancy scaling update tomorrow.