Garry's Mod

Garry's Mod

Rp_City17 - Build 210
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HL2 aesthetic annoyances
Some criticisms I have from testing this map:
- The sky clouds and combine walls surrounding the Citadel are static props. Can you make them dynamic and named? I don't want them in my server as they don't seem proper to HL2. They look awesome, but I'm going for a more looks-like-hl2 look, so if you just make them dynamic entities I can remove them by myself.
- HDR issues: the map skybox is way too bright... Is this a bug or feature?
- Weird textures: I have no idea why you guys changed a bunch of textures to custom content (ie. all the sprites, the trainstation floor) and added some content not from HL2 (SOS and "Help, need food" in the apartments). What's the point? The original textures and decals looked as good as if not better than some in this.

Other than that though, incredible map - I can see this becoming the next C18 or C45 with a bit of polish.
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BoyV (Kill22pro)  [developer] 10 Feb, 2014 @ 12:22pm 
Originally posted by disseminate:
- The sky clouds and combine walls surrounding the Citadel are static props. Can you make them dynamic and named?if you make them dynamic entities I can remove them by myself.
I will add it to the to-do list and see if it works out.

Originally posted by disseminate:
- HDR issues: the map skybox is way too bright... Is this a bug or feature?
We have tried reducing it, the thing causing it is the moving clouds we added in build 142, without the moving clouds, the map's sky will look rather empty.
Originally posted by disseminate:
- Weird textures: I have no idea why you guys changed a bunch of textures to custom content (ie. all the sprites, the trainstation floor) and added some content not from HL2 (SOS and "Help, need food" in the apartments). What's the point? The original textures and decals looked as good as if not better than some in this.
That is because the time of the map is based on when gordon has already passed, that's why the walls are 'closer' to the plaza than in hl2. At some point in Half life 2 when you re-visit the city's plaza (in the uprising) you can see that the walls have almost entirely crushed the parts you walked through in the beginning of the game. [/quote]


Originally posted by disseminate:
Other than that though, incredible map - I can see this becoming the next C18 or C45 with a bit of polish.
Thanks, we really appreciate your feedback.
disseminate 10 Feb, 2014 @ 4:02pm 
Neat, cheers!
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