Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We have tried reducing it, the thing causing it is the moving clouds we added in build 142, without the moving clouds, the map's sky will look rather empty.
That is because the time of the map is based on when gordon has already passed, that's why the walls are 'closer' to the plaza than in hl2. At some point in Half life 2 when you re-visit the city's plaza (in the uprising) you can see that the walls have almost entirely crushed the parts you walked through in the beginning of the game. [/quote]
Thanks, we really appreciate your feedback.