Garry's Mod

Garry's Mod

Rp_City17 - Build 210
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Empyrean 4 Nov, 2013 @ 9:08pm
Equinox's Suggestions from HZ.
Hello, I come from Hellzone. One of the largest, if not THE largest HL2RP servers. We tried out your server recently. The good news is that EVERYONE wanted to play on your server. The bad news is, is that about half of the people who wanted it changed their minds after about 2 or 3 weeks of playing on it. Here were some of the reasons why:

1. The main plaza and all area around it were to small. Players felt cramped and they didn't have much to explore. Increasing the size of the area where citizens roam would be cool.

2. Lot of texture problems. Apperantly a ton of people experiance problems with errored textures. I don't know if this was fixed recently in the new update but it still was a problem. Alot of the errors were in the plaza apperantly.

3. Odd Nexus Layout. Our server has 5 divisons. We had to make due with what we had. The offices for Divisional Leaders were RIGHT below detainment. A seperate hallway with rooms for offices would be nice. 6 or 7 would do nicely. And for divisions: If there was an area for each division, such as an area for medical work, one for engineering and building, another for investigation and detective work, that would be AWESOME. We had to turn rooms into areas and we just ended up with extremely small workspaces in odd areas jam packed with prop.

4. Larger sewers. This would be REALLY neat. The sewers them selves are somewhat small. If the sewers were to span all the way under the city or AT LEAST half, that would help.

5. More secret areas. Having one base is kind of odd. Now they don't have to be AS LARGE as the current base but there should be more. Some servers have a variaty of rebel groups. If there was multiple secret areas then it would help the area alot. I do realise that you already have some secret areas. But adding about 3 more would help.

7. A broadcast system that worked. If there was a system that could use a camera and broadcast a face across the city like it actually does in HL2 then that would be sweet. A seperate room for it maybe.

That about sums it up. Also, something that are REALLY cool on your map.

The Rebel Base itself.

The size of the nexus.

The train station.

The use of the judgement/autonomous waivers.

The pod system

Teleport system

The layout of the city.

Please continue your work on this map. This is probably on of my most favorite maps.

Last edited by Empyrean; 4 Nov, 2013 @ 9:31pm
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Showing 1-3 of 3 comments
BoyV (Kill22pro)  [developer] 5 Nov, 2013 @ 1:14pm 
Hey Equinox,

Thanks for posting your feedback and suggestions regarding the map, I really appreciate it.

About the lack of thing to do for citizens, we have heard this before and are really trying to find ways to make the city more interesting by adding more paths if possible.

The texture and error problems are all taken care of, they were 99% fixed in Build 152.

About the nexus, we will look into changing a bit of the layout so there can be places for these kind of things.

Larger sewers, this has been suggested a lot and we will work on it for the next upcoming build.

More secret areas will be placed in later on, I will put this on the Low priority part of the to-do list. I believe the points stated above are more important.

A broadcast system or well "The" broadcast system, we have heard so many people suggesting it already but we really want to move this aside for later. When the map is fully optimized we can start on this part.
It's on the High Priority part though.

Once again, thanks for the feedback and suggestions, a lot of work has been put into the map so far! ;)
Empyrean 5 Nov, 2013 @ 2:49pm 
Originally posted by |PP| Kill22pro C17 - Build 152:
Hey Equinox,

Thanks for posting your feedback and suggestions regarding the map, I really appreciate it.

About the lack of thing to do for citizens, we have heard this before and are really trying to find ways to make the city more interesting by adding more paths if possible.

The texture and error problems are all taken care of, they were 99% fixed in Build 152.

About the nexus, we will look into changing a bit of the layout so there can be places for these kind of things.

Larger sewers, this has been suggested a lot and we will work on it for the next upcoming build.

More secret areas will be placed in later on, I will put this on the Low priority part of the to-do list. I believe the points stated above are more important.

A broadcast system or well "The" broadcast system, we have heard so many people suggesting it already but we really want to move this aside for later. When the map is fully optimized we can start on this part.
It's on the High Priority part though.

Once again, thanks for the feedback and suggestions, a lot of work has been put into the map so far! ;)
Thank you! This means alot to our community and possibly others. Now I present one final question... What would be your ESTIMATED date that the next possible update be published? And what could be in it? I realise that this is probably a tough question to answer because of just the way these things work out but it would be helpful to know. Anyways... Thanks again!
BoyV (Kill22pro)  [developer] 5 Nov, 2013 @ 3:12pm 
Originally posted by Equinox:
Originally posted by |PP| Kill22pro C17 - Build 152:
Hey Equinox,

Thanks for posting your feedback and suggestions regarding the map, I really appreciate it.

About the lack of thing to do for citizens, we have heard this before and are really trying to find ways to make the city more interesting by adding more paths if possible.

The texture and error problems are all taken care of, they were 99% fixed in Build 152.

About the nexus, we will look into changing a bit of the layout so there can be places for these kind of things.

Larger sewers, this has been suggested a lot and we will work on it for the next upcoming build.

More secret areas will be placed in later on, I will put this on the Low priority part of the to-do list. I believe the points stated above are more important.

A broadcast system or well "The" broadcast system, we have heard so many people suggesting it already but we really want to move this aside for later. When the map is fully optimized we can start on this part.
It's on the High Priority part though.

Once again, thanks for the feedback and suggestions, a lot of work has been put into the map so far! ;)
Thank you! This means alot to our community and possibly others. Now I present one final question... What would be your ESTIMATED date that the next possible update be published? And what could be in it? I realise that this is probably a tough question to answer because of just the way these things work out but it would be helpful to know. Anyways... Thanks again!

I will not talk about any kind of estimated date or time, this is because we do this as a hobby and do it for fun, if for example you have a bad day you act differently than normal and might want to play some fast paced game instead of RP if you know what I mean.

What could be in it ...
We don't really know yet, we do know that there will be some changes in the sewers.
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