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- "Apperal" is written on the inventory tab of "Apparel" :)
- "Manfactured" instead of "Manufactured"
Finally; some are in plural, some not "foods" vs "weapon" etc - either way is fine, but it'd look better all matched up.
Because I am not good at speaking English, please forgive me.
"Thanks For All The Fish" No compatibility?
When an item is generated, it becomes an error when searching.
Although it disappears, if the fish item disappears, the search is performed normally.
--log--
Exception filling window for InventoryTab.MainTabWindow_Inventory: System.NullReferenceException: Object reference not set to an instance of an object
at InventoryTab.MainTabWindow_Inventory.CombineThings (Verse.Thing[] things) [0x00000] in <filename unknown>:0
at InventoryTab.MainTabWindow_Inventory.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
If you can exclude it from search ....
Thank you.
That was a really big help.
While not game-breaking, this warning could cause other errors to be obscured.
Exception filling window for InventoryTab.MainTabWindow_Inventory: System.MissingMethodException: void Verse.Widgets.ThingIcon(UnityEngine.Rect,Verse.Thing,single,System.Nullable`1<Verse.Rot4>,bool)
at InventoryTab.MainTabWindow_Inventory.DrawMainRect (UnityEngine.Rect inRect, System.Collections.Generic.List`1[T] slots) [0x000d5] in <506e2e542a7b4519b45a8167eccb1607>:0
at InventoryTab.MainTabWindow_Inventory.DoWindowContents (UnityEngine.Rect inRect) [0x00094] in <506e2e542a7b4519b45a8167eccb1607>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)