Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Codex 8: Chaos
CrackedGear  [developer] 13 Sep, 2018 @ 12:44pm
Codex 8 Changes
In case people were curious, here's a quick summary of what all I've done balance wise. This applies to both the standard races as well as the new ones.

The general idea was to get everything in the game to more closely match up with the 8th edition tabletop rules, going on the assumption that if the tabletop rules are balanced, then this should end up balanced as well. This means I spent a lot of time just tweaking numbers in the database.

Health - Since I wanted the elite units to be a little less powerful, using the 8th edition numbers worked really well. Most every unit ended up with less health, with some of the elites getting much less. Usually vehicles ended up being a bit tougher. Did you know a Fire Prism is meant to be tougher than a Predator?

Movement - Most of the infantry units were pretty close, and almost all of the vehicles were too slow. In the case of the knights and other massive units, I'll admit this ends up looking a little silly, but I think they're supposed to be able to take great big strides, which the models just don't do. Still looking to see if I can make that look a little better.

Accuracy - This was interesting. The game engine includes a weapon accuracy system, letting different units have variable chances to hit. But the for the final version they just made everything hit 100% of the time. This ended up being a pretty straightforward conversion from tabletop weapon skills. I should point out that accuracy is not represented in the in-game dps statistics. So if it looks like say an ork loota has ridiculously high dps, keep in mind hes only hitting one shot out of three.

Damage - This was a bit of a complicated conversion process, and where most of the balance tweaking ended up taking place. Overall most everything got a damage boost to make the fights go a little faster, while making sure that the same ranged weapon being used by different units would do the same damage. Still a work in progress but I'm pretty happy with where things are right now.

Let me know if you have any questions.