Torchlight II

Torchlight II

Added Skills for Engineers
 This topic has been pinned, so it's probably important
steffire3 28 Feb, 2017 @ 6:22pm
Added Skills for the Original Classes
What are we doing?
= New mod package in the works: This mod is planned to be merged with both "Tiered and General Passives Mods" to form a new super original class enhancing mod pack.

Is everyone okay with this?
= With permission and credit given to and from all the authors and sources involved of course ;)

How can you help?
We would like your thoughts, comments, feedback on this idea, what new skills should be added to the original classes and other things this mod pack would add to the game.

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Here is a link of available un-used skills in Torchlight 2:

https://docs.google.com/spreadsheets/d/12HQja8j9fEkgYnQDzpcCNuN2qiOPDjbQ0ggLvr4xzXc/edit#gid=1945520314

They can be altered and flavored as needed.

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Mod Pack Collaborative Team:

== Authors:

doudley

== Advisors:

Aherin
steffire3

== Testers:

...

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Primary Goal:
= Enhance the Original TL2 Classes.

Primary Plan:
= Create a new "Added Skills for the Original Classes" mod.
= Test new skills and give feedback for balance.
= Invite more Modders and TL2 Players to collaborate on this Team.
= Merge a completed "ASftOC" with "Tiered Passives", and "General Passives".
= Release the new super mod pack and give credit to everyone and all sources involved!
= Possible re-balancing of "TP" with "GP" once packaged.
= ^_^ Have fun with the new mod changes!
= Test again for conflicts and bugs with other mods.
= Fix bugs and make compatible with other mods within reason.
= Some of us will stay available within reason for any future questions.

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Current Added Skills for the Engineer:

= 1. Blast Hammer
= 2. Vortex Time Bomb
= 3. Engulfing Flame Bot
= 4. Shield Shock
= 5. Artillery and Bomb Bot
= 6. Sticky Bombs
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New Added Skills for the Berserker:

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New Added Skills for the Outlander:

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New Added Skills for the Embermage:

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New ideas will be listed here:

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Possible addition of a 4th neighboring synergized skill tree.

[Recommended as a second version of this mod. It will ensure purists will have an option to keep their original yet boosted class skill tree sets].

If this plan is used with our existing mod plan to add 6 skills per class and with the mods "Tiered and General Passives" then it would mean that every class has 5 trees [all passives have tier bonuses] with access to 60 skills total.

" -Storm > Engineer- "
" -Construction > Outlander- "
" -Lore > Berserker- "
" -Tundra > Embermage- ".

Engineers get more Electric options,
Outlanders can now be Summon-master Cannoneers,
Berserkers now have Glaive options,
and Embermages get more Ice options.

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Last edited by steffire3; 3 Mar, 2017 @ 2:57am