Arma 3
Ultimate Warfare Rubber Edition
Res1s7 27 Jan, 2020 @ 12:40pm
Back to this after having been a huge fan of WFBE in A2
First of all thanks so much for making this work in A3. I've tried other missions that claim to be Benny's warfare for A3 (such BECTI) and they just never seemed the same as the original.

At first I got a bit carried away and installed all the CUP's stuff and used the latest DEV version of A3. This however gave me script errors and a missing parachute drop plane model. Reverting everything back fixed it. I think it was just because I was using the A3 dev version, not sure yet of CUPS was creating any errors.

So are the defaults for parameters the best for performance ? I think I need to turn off occupation as that always slowed everything down in A2 version. After capturing a few towns frame rate is down below 20. Resistance probably is not too bad.

One thing that is confusing me is the parameter "AI: Squads". I have to to turn that on to get any functional squads controlled by the AI commander.

Also AI commander has 6 squads listed yet there are 6 more just sitting there doing nothing in an outlying map region.
< >
Showing 1-1 of 1 comments
Vadim Lazurenko  [developer] 29 Jan, 2020 @ 9:47am 
The "AI: Squads" parameter is needed to replace human players:
1. Enabled (6 AI vs 6 AI) - each side is played by 6 AI squads (this is done in order to increase the fps)
2. BLUFOR Only (6 AI) - 6 the squad's AI only plays on the west side
3. OPFOR Only (6 AI) - 6 the squad's AI only plays on the east side
4. Doppelgänger (1 player vs 1 AI) - planned in future. Against any human player, the one AI will always play on the opposite team

---
this mod based on arma 2 rubber warfare
Last edited by Vadim Lazurenko; 29 Jan, 2020 @ 10:49am
< >
Showing 1-1 of 1 comments
Per page: 1530 50