XCOM 2
[WotC] Melee Weapon Breakthrough
Hanter 30 Mar, 2024 @ 12:05am
Compatibility with melee weapons from other mods
If I understand correctly, we can add support for other melee weapon types (such as combat knives, glaives etc) from other mods by tweaking the XComGame.ini in this mod

Default
[MeleeBreakthrough.X2DownloadableContentInfo_MeleeBreakthrough] DLCIdentifier="MeleeBreakthrough" +MeleeWeaponCategories=sword +MeleeWeaponCategories=wristblade +MeleeWeaponCategories=gauntlet
The default INI shows that sword, wristblade and gauntlet categories are supported.

Modified
[MeleeBreakthrough.X2DownloadableContentInfo_MeleeBreakthrough] DLCIdentifier="MeleeBreakthrough" +MeleeWeaponCategories=sword +MeleeWeaponCategories=wristblade +MeleeWeaponCategories=gauntlet ; LW2 Combat Knives +MeleeWeaponCategories=combatknife ; Ballistic shields +MeleeWeaponCategories=shield ; Glaives +MeleeWeaponCategories=glaive

Using the above INI edit, the following mods should be supported:

Note that this assumes that these other mods haven't already implemented some sort of research breakthrough of their own. I don't have the time to check all their code, so you can probably go ahead with this and change it later if it becomes too OP.

Musashi's Axe Mod and Combat Knives Mod implement axes and combat knives under the sword category, so it should already be supported by this mod.
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Lanford 2 Jan @ 7:03am 
I want to add two more categories to the list

;Kinetic Smite Module
+MeleeWeaponCategories=sparkfist
;Spark Arsenal - Kinetic Strike Module
+MeleeWeaponCategories=iri_kinetic_strike_module
Last edited by Lanford; 2 Jan @ 8:26am
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