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A: "I honestly don't know, if you do, please feel free to say something about it. Seriously, I'm sick of the ugly green blindfold Lizards are forced to use. I have yet to figure this out, whatever dictates this is a mystery to me."
I beileve in order to change this you have to go find which model is used for character creation, and then edit that one's color in it's visual resource. Editing origin characters through is easy, but i've been struggling on how to do it to a custom character.
A: "If you need to ask, I don't think we'll get along. For real, it's in the title."
Well, I guess we won't get along :/ Your title doesn't say whether this is a purely cosmetic mod or if it affects starting racial talents, abilities, etc. It doesn't talk about what files are altered so that we know whether another mod will be incompatible. There's no harm in extra clarity. Without trying this mod, I really have no idea exactly what has been added or changed, even if it is just textures and meshes. That's just my two cents.
- It adds more options for character creation, says so in the description.
"Ever feel like the character creator was lacking?
Maybe you wanted to look more unique?
You think any race that isn't Human got stiffed?
Well, this mod is for you!
With Character Creation Plus new options will be added to all races and genders available in the game to remedy an issue I had with the character creator options; there just wasn't enough of them.
New assets, New uses for assets that weren't used for CC."
If you want specifics on what I did, I made copies of the hero visual resource so as to not mess with the base game at all, the game then reads the information from the copies linked to the orignals. I then add models to the list and the list tells the game what to display when you go into character creation.
I add pre-existing assets (I.E Beasts hat as a hairstyle) and my own editted assets (I.E The Sea Elf Head etc). I even add to the "Facial Hair" options visual so as to create more options for people to create their character.
The only thing that's incompatible with the mod is the old version of the mod, nothing else I have tried has caused issues. My mod list is 60+ atm and no issues related to my mod. You can drop this mod right at the top of the load order and it will work with out issue.
Of course this would be dependant on that mod.
A: "The mod is still being worked on, chill. If there is something you think should be included, say so instead of just stating something is missing; between making new assets and deciding on old ones to keep it can become a bit much."
Ah i was wondering where some of the female stuff went though im chill in waiting for it BUT it does raise the question from me Is the code or what ever you using to mod or use these assests diffrent in the DE version of the game?
i have never tried my hand at modding this game (did once for skyrim made a basic dog follower in a hour or two) so i dont want to sound rude where couldnt it be a copy paste for the races cosmetics like file path wise to the assets or am i making it sound too simple?
why im asking is the method of reaching them with the tools we have diffrent could be a matter of there in the game just a diffrent method of reaching them or reaching them and getting them rigged for a player is diffrent for a NPC like i said idk how to mod this game besides pressing the green button and the odd mod form the nexus
as said before im willing to wait since im aware these things take time and im willing to wait i was mostly wondering on the prossess of taking something from a NPC and making it apply for a player race(s) if it was any diffrent from classic if it wasnt it would have been ported rather then remade so something is most likely diffrent in either coding files or something else
But I take it there is no way to put a tail on say, the human race?
Saw the fox...ishhh tail on the undead lizard in the pics and got really exiced for "fox girl"
Much disapoint when I couldn't. But not your fault.
It there an mod limit that does not allow adding more race races? Or things like tails to human race? Figure adding custom ones would be a ton of work from a model / mesh standpoint but I'd be fine with someone tapeing the fluffy on you have. I assume it's just for the undead to "hide" his bone tail but would be neat if you had plans to add it.
Know you "don't take requests" so it's more of a question if you plan to add it? If you even can.
Ether way neat mod, thanks for taking the time to make it.
Hmm I think I tried once, but it just didn't work, I figured it's due to the human races don't have the animation/skeleton needed to make it work/ I tried to add the bones for the tail, but without animations tied to the human races there was no dice.
I'm unsure how to make it work since animation was never my bag. I would actually want to add something like this. True, I don't take requests (as this would lead to a liteny of issues what with the limited slots per race and gender). I do however weigh the coolness factor when reading peoples ideas :)
Tl;Dr: I am unsure how to make this idea work, but I would love to be able to add it for people that would want to play a Bestial Race other than Lizardmen.
P.S: I am currently working on a full on Demon Kin Race with custom armor that properly fits the race. After that I may look into making a Lycan/Beastial race with features like a Fox/Wolf
Thanks for the reply.
I'll give your race mod a try for sure. I'd offer to help. but my art skills go as far as MS paint...