RimWorld

RimWorld

[SYR] Glowing Healroot
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Triss 2 Oct, 2018 @ 10:16pm
Error that still shows after current patch, possibly caused by VG
XML error: Duplicate XML node name immatureGraphicPath in this XML block: <plant><growDays>10</growDays><dieIfLeafless>false</dieIfLeafless><harvestWork>400</harvestWork><harvestTag>Standard</harvestTag><harvestedThingDef>MedicineHerbal</harvestedThingDef><harvestYield>1</harvestYield><topWindExposure>0.1</topWindExposure><visualSizeRange><min>0.3</min><max>1.0</max></visualSizeRange><wildOrder>2</wildOrder><immatureGraphicPath>Things/Immature/Healroot</immatureGraphicPath><immatureGraphicPath>Things/Immature/Healroot</immatureGraphicPath></plant>

Root node: <ThingDef ParentName="PlantBase" Name="HealrootBase" Abstract="True"><statBases><MaxHitPoints>60</MaxHitPoints><Nutrition>0.15</Nutrition></statBases><graphicData><texPath>Things/Plants/Healroot</texPath></graphicData><selectable>true</selectable><pathCost>10</pathCost><ingestible /><plant><growDays>10</growDays><dieIfLeafless>false</dieIfLeafless><harvestWork>400</harvestWork><harvestTag>Standard</harvestTag><harvestedThingDef>MedicineHerbal</harvestedThingDef><harvestYield>1</harvestYield><topWindExposure>0.1</topWindExposure><visualSizeRange><min>0.3</min><max>1.0</max></visualSizeRange><wildOrder>2</wildOrder><immatureGraphicPath>Things/Immature/Healroot</immatureGraphicPath><immatureGraphicPath>Things/Immature/Healroot</immatureGraphicPath></plant><comps><li Class="CompProperties_Glower"><glowRadius>3</glowRadius><glowColor>(75,150,150,0)</glowColor></li></comps></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
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Showing 1-3 of 3 comments
Syrchalis  [developer] 3 Oct, 2018 @ 2:29am 
Yeah thats cause I made a proper patch but VG doesn't. I think you need to load VG first.
Triss 3 Oct, 2018 @ 1:44pm 
Aight, I'll test that out.
Triss 3 Oct, 2018 @ 2:26pm 
Yup that fixed it, interesting
Thank you for the pointers. :)
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Showing 1-3 of 3 comments
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