Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+on hit, enemy is poisoned for 5 seconds(7 dmg per sec)
-On miss, user is poisoned for 5 seconds(7 dmg per sec)
The tube is pretty long, and the way the medic brings the bonesaws back, it would scrape himself.
i agree
maybe it should have a longer range,
no random crits,
on hit it injects the poison,
poison lasts until a healthkit gets picked up/medic heals 0< health (thats any number other than 0)
poison slows the enemy by 3% every 10 seconds with a maximum of 33% slowed
cant effect uber, cloaked spies, bonk ect.
medics cant self heal themselves by regen
seems good? maybe? no?
+Poison also slows enemies by 10%
(Poison time doesn't stack, unless done by multiple Medics)
+20% larger melee range (Eyelander is ~37% longer)
-No random crits
-25% damage penalty
-15% slower firing speed
-Poison does not affect other Medics
+On hit, 5 seconds bleed
-50% damage
+50 damage from melee when in use
Alt-fire: shoots a projectile that does no damage but causes bleed for 10 seconds
On kill:Adds 50% ubercharge
-45% damage
+15% attack damage and firing rate
On hit: Target is marked for death and slowed by 15% for 5 seconds
Hitting an ally will remove any negative status effects
-60% damage
This is just an idea. However, this might make it too similar to the Fan of War, but that's just me.