Team Fortress 2

Team Fortress 2

Outbreaker
On 10 Jun, 2013 @ 9:54am
what are the stat suggestions ?
i would like some stats like this : on hit : poison fo 6 seconds (poison:2 dmg per sec)
-55%damage
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Showing 1-15 of 183 comments
Rheeno 10 Jun, 2013 @ 10:13am 
kind of like a tribalman`s shiv but cooler
ghastly57 10 Jun, 2013 @ 11:26am 
if it has a 55% damage drop then syrely poison should do a bit more damage
HyerJohn 10 Jun, 2013 @ 11:58am 
I think that it should be like a boston basher
+on hit, enemy is poisoned for 5 seconds(7 dmg per sec)
-On miss, user is poisoned for 5 seconds(7 dmg per sec)
Last edited by HyerJohn; 10 Jun, 2013 @ 11:58am
:) 10 Jun, 2013 @ 11:58am 
A bit underpowered... The poison only deals 2x6 = 12 damage... A hit deals 65 damage -55%, that is 29.25 . So its 12 + 29.25 = 41.25 . Decisions: 41.25(Outbreaker) < 65(Bonesaw) .
:) 10 Jun, 2013 @ 12:00pm 
Originally posted by Dwink befur u Dye!:
I think that it should be like a boston basher
+on hit, enemy is poisoned for 5 seconds(7 dmg per sec)
-On miss, user is poisoned for 5 seconds(7 dmg per sec)
Umm... How can you hurt yourself when missing with this??? :D I mean, Boston Basher is a mace...
Last edited by :); 10 Jun, 2013 @ 12:00pm
HyerJohn 10 Jun, 2013 @ 12:01pm 

Originally posted by MadKirby:
Originally posted by Dwink befur u Dye!:
I think that it should be like a boston basher
+on hit, enemy is poisoned for 5 seconds(7 dmg per sec)
-On miss, user is poisoned for 5 seconds(7 dmg per sec)
Umm... How can you hit yourself when missing with this??? :D I mean, Boston Basher is a mace...

The tube is pretty long, and the way the medic brings the bonesaws back, it would scrape himself.
Mystic Monkey 10 Jun, 2013 @ 12:09pm 
My canditate for the weapon to reintroduce the "mysterious tropical disease" from TFClassic.
HyerJohn 10 Jun, 2013 @ 12:10pm 
Originally posted by Mystic Monkey:
My canditate for the weapon to reintroduce the "mysterious tropical disease" from TFClassic.

i agree
Kasteya 10 Jun, 2013 @ 12:26pm 
it should do 25- dmg and give a bit of poison or marked for death
Grimbus 10 Jun, 2013 @ 1:12pm 
if it does around half damage and poisons its literally a reskin of the shiv but for the medic...

maybe it should have a longer range,
no random crits,
on hit it injects the poison,
poison lasts until a healthkit gets picked up/medic heals 0< health (thats any number other than 0)

poison slows the enemy by 3% every 10 seconds with a maximum of 33% slowed
cant effect uber, cloaked spies, bonk ect.
medics cant self heal themselves by regen

seems good? maybe? no?
Zing Zing Zingbah 10 Jun, 2013 @ 2:59pm 
Afflicts the target with "Herpes". After 10 seconds, the target begins to lose 5 health per second unless healed by any source. "Herpes" are contagious so touching any ally or enemy player will spread the "Herpes" to them.
mountain goat 10 Jun, 2013 @ 3:25pm 
+Enemies are poisoned for 5 seconds on hit, poison does 5 damage per second
+Poison also slows enemies by 10%
(Poison time doesn't stack, unless done by multiple Medics)
+20% larger melee range (Eyelander is ~37% longer)

-No random crits
-25% damage penalty
-15% slower firing speed
-Poison does not affect other Medics
Ho'olheyak 妻 10 Jun, 2013 @ 3:26pm 
+Hit ally, remove negative status effects - which adds 10% ubercharge
+On hit, 5 seconds bleed
-50% damage
+50 damage from melee when in use
relapse 10 Jun, 2013 @ 3:54pm 
On hit: adds 10 ammunition
Alt-fire: shoots a projectile that does no damage but causes bleed for 10 seconds
On kill:Adds 50% ubercharge
-45% damage
+15% attack damage and firing rate
Bullseye 10 Jun, 2013 @ 4:11pm 
I'm gonna go ahead and combine a few of the previously stated ideas:

On hit: Target is marked for death and slowed by 15% for 5 seconds
Hitting an ally will remove any negative status effects
-60% damage

This is just an idea. However, this might make it too similar to the Fan of War, but that's just me.
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