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+20% Move Speed To Healer And Target
+ removes status effects 50% faster (milk, fire, Marked for death, ect)
+ removing a status effect charges medi gun by 5% - 10%
+ uber charge Sprays Chenmicals damaging enemys 5 health every 1/3 a second (this either comes out of the medi gun as a firing weapon or sprays around you in a radius)
- 35% - 50% Heal rates
- cannot over heal
+shoots globs that heal teammates for 25 health
+ubercharge sprays goo on ground the ground around the wielder that heals team 5 health every 1/3 tick while slowing and doing 5 damage every 1/3 tick to opponents
- 50% slower fire rate
- 50% slower wepon swap rate
Regardless, I think it's a lovely idea.
Biggest drawback is the lack of an Uber entirely.
However, allies would be healed at a slower rate and uber would be replaced with higher healing rater.
And for enemies, the beam slowly depletes them off health and gives an affect similar to the bleed affect.
Just my opinion, great work with this item.
+30% uber recharge rate
-20/30% ubercharge duration
Right Click: fires glob of goo that on hit (can hold up to 4 blobs):
Bleed for 5 sec
- Wahsed off if target goes in water
30 damage to victim
must heal people to generate biowaste
walking over "biowasted" corpses generates 1 biowaste blob
Ubercharge is replaced with "Biowaste"
Enemies who are near the Medic take ( 0.20 x B ( maximum 20 ) ) damage per second.
-50% Ubercharge rate
It makes it less potent in direct combat, but better at warding off Spies and area denial.
Zombification(Requires whole set and server permission):You take on the zombie model of your class and are forced to use your hands
Poison: You take 30 DMG per second near the medic(Have to have the whole set or the medic will take damage also)
Nausea: Distorted vision and sudden black "fog"