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I mean, the concept is cool, and since I play medic as well, I'd like to see something in game. I just dn't know how balanced something like this would actually be.
And hey, imagine if you heal an disguised enemy spy you'd sap his health instead of healing him.
so, either this medi gun gives the medic a defensive area around him, like the huo-long heater does for the heavy, or the medi-beam is able to damage enemies.
also, guys, we didn't discuss about the uber. what kind of uber should this medi gun give?
Just a idea
+45 Radius of "Biowaste"
-15% heal during uber
+75% Charge rate.
Like the vaccinator just defensive.
Biowaste DPS. 35-72
Reg biowaste is Same radius of Hou-long Heater.
- the medi gun deployes a "green fog ring" around the player, which damages enemies passing through it (DPS similar to huo-long heater).
- +25% uber charge rate.
- when uber is activated, team mates near the player get a defensive buff (kinda like the batallion's backup does), and enemies near the player get a defensive de-buff, so... let's say, they take minicrits. the area of the enemy de-buff is equal to the area of the defensive team buff.
- also, when uber is activated, you can't overheal, but you can heal the target 50% faster.
maybe some of this stats are not that good/balanced. but I like some of the ideas that coul be implemented, like the buff/de-buff area of effect. what do you say?