Garry's Mod

Garry's Mod

SCP Site-54
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Fr3ze  [developer] 22 Sep, 2018 @ 3:29pm
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Showing 1-14 of 14 comments
Talon432 25 Sep, 2018 @ 5:39pm 
Announcements that people can use and have it play an announcement from SCP:CB
Fr3ze  [developer] 26 Sep, 2018 @ 10:08am 
I will see what announcements I can add from SCP:CB.
RÆZ 26 Sep, 2018 @ 10:35am 
Can you add more custom CCs? it makes it easier to give purpose to the researcher's tests, instead of just sacrificing class D to the original SCPs. If you decide to do so it would be awesome if you could make varied chambers so that they seem more unique, and to make a decent amount of them for each object class. Thanks for reading :D
Last edited by RÆZ; 26 Sep, 2018 @ 10:38am
Fr3ze  [developer] 26 Sep, 2018 @ 11:39am 
I mean its not just sacrificing Class D's to original SCPs.You can still conduct custom ressearch tests...
RÆZ 26 Sep, 2018 @ 2:01pm 
I see what you mean, but since most people have already red the documents of the originals, there won't be much to research. Of course there is some research value to the originals but it quickly just becomes the same tests over and over again, it just becomes stale, and if they run out of tests to do, they just become uneccessary to keep and harder to entertain.

i just find it more fun to research custom SCPs becuse thay are fresh and no one knows anything about them, so they have more of a reason to be researched. It also gives the players of the custom SCPs the liberty of making their own SCP more of a mystery.

In my experience the researchers tend to go more for the custom ones
Last edited by RÆZ; 26 Sep, 2018 @ 2:07pm
Sheo 26 Sep, 2018 @ 5:42pm 
AI-Nodes.
Fr3ze  [developer] 27 Sep, 2018 @ 7:23am 
Nodes are pretty much completed,I had to go through the entire map ingame and fix up the nodes so the NPCs can move smoothly.

Navmesh will be included next update.
Sheo 28 Sep, 2018 @ 4:35am 
:thumbsup:
Gay_Rabb1t_01.rar 28 Sep, 2018 @ 7:15am 
tesla death gates?
Fr3ze  [developer] 28 Sep, 2018 @ 7:46am 
Tesla gates are primarly useless.There is no place for them really.
󠀡󠀡 28 Sep, 2018 @ 10:24am 
Maybe you could add lockdown doors everywhere, which close after 5min after lockdown activation and stay closed until it is deactivated again.
Is there an armoury?
Fr3ze  [developer] 28 Sep, 2018 @ 11:57am 
@Lp_Zombie,There are already lockdown doors throughout the tunnels and the Decon chambers count as one.That's pretty much enough for lockdown.

@why u no I mean not really...I was thinking off that you could use the evac shelter as a "armory" but maybe I'm gonna add one in the LCZ or EZ.
Here are my proposals:

The HCZ needs a new look and the courses are way to compressed and look extremly small.
Add some new Containment Chambers and also some CC cells, and it should be a lot darker and scarier. Update SCP-682's Cell, Update SCP-939 Cell and pls put it somewhere else, it doesn't look good if both of the cells are so near eachother.
Update SCP-035's, SCP-939's, SCP-682's, SCP-049's cell.

The EZ also needs some new color's, the warhead smoke from Site 65 on this map.
Add a bigger warehouse and and a bunker to the surface. Add a Generator Room and two other Managment Rooms.

The LCZ should have a medium sized Medbay for some Medics, the courses are way to big, and it should get some new colors as well. Update the D-Boy Cells, the checkpoint looks extremly compressed and not really pretty. Or u could Copy and Paste the D-Cells of our rp_site_map and edit it to this map. If not possible, edit the stairs in the D-Class Block (they just look like metal barrs), and make it a little bigger, could u add a shower room and a cafeteria?

Please also add a barrack in every Zone, in the LCZ please two, one for Security and one for MTF (the MTF Barrack should have a little room for Shops, and a podium).
Update every sign.




Last edited by Shamil Nurmagomedov; 25 Nov, 2019 @ 7:17am
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