Space Engineers

Space Engineers

Modular Encounters Systems
Icehrt 31 Jul, 2019 @ 1:09am
Server restarts on despawning of npc's
Getting the following. Server sim speed fine.

2019-07-31 17:53:50.449 - Thread: 6 -> Modular Encounters Spawner: NPC Planetary Installation "Moskito" Light Pirate Scout Has Been Despawned.
2019-07-31 17:53:50.449 - Thread: 6 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): "Moskito" Light Pirate Scout / 113700390454366143 /// [NPC Owner: SPRT/144115188075855894] ///
2019-07-31 17:53:50.449 - Thread: 6 -> Modular Encounters Spawner: Despawning Grid : "Moskito" Light Pirate Scout / 113700390454366143
2019-07-31 17:54:48.402 - Thread: 26 -> Server is not responding or running with slow simulation speed and will be closed.
2019-07-31 17:54:48.402 - Thread: 26 -> Exception occured: System.TimeoutException: Server was not responding or running with slow simulation speed.
at VRage.Dedicated.MyServerWatcher.WatchOverServer(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
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Showing 1-14 of 14 comments
Meridius_IX / Lucas  [developer] 31 Jul, 2019 @ 4:15am 
I need the following additional details:

- What Mod ("Moskito" Light Pirate Scout) is from
- Mod List
- Server Host, if any
- Using Torch?
Icehrt 31 Jul, 2019 @ 5:00am 
I'm not sure what mod that ship is from. Thought it was from the MES mod???
Mod list is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1814238702
Server host is my own server.
No i am not using torch.
Meridius_IX / Lucas  [developer] 31 Jul, 2019 @ 12:46pm 
I pushed an update today, let me know if it happens again.
Icehrt 1 Aug, 2019 @ 2:30pm 
Have not had another crash, I'll keep an eye on it and see how it goes. Thanks.
Cameron7119 8 Nov, 2019 @ 10:46am 
I am also having this problem. Log Below

2019-11-08 13:44:58.690 - Thread: 1 -> Modular Encounters Spawner: Cleanup: RandomEncounter/EEV 01 Planetary Lander Timer Has Expired. Grid Marked For Despawn.
2019-11-08 13:44:58.690 - Thread: 1 -> Modular Encounters Spawner: Cleanup: RandomEncounter/Old Drone Timer Has Expired. Grid Marked For Despawn.
2019-11-08 13:44:58.690 - Thread: 1 -> Modular Encounters Spawner: Cleanup: RandomEncounter/Section-F Debris Timer Has Expired. Grid Marked For Despawn.
2019-11-08 13:44:58.690 - Thread: 1 -> Modular Encounters Spawner: Cleanup: RandomEncounter/Navigational Beacon Timer Has Expired. Grid Marked For Despawn.
2019-11-08 13:44:59.222 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime
2019-11-08 13:44:59.222 - Thread: 1 -> STATISTICS,1860.5166667,0.006919861,0.01953793,0.01051617,8.081469,12.46131,34.56006,19.41407,0.3745335,1,0,980.5293,3008.742,13901,9986099,36,0,0,0,0,0
2019-11-08 13:44:59.703 - Thread: 1 -> Modular Encounters Spawner: NPC Random Encounter EEV 01 Planetary Lander Has Been Despawned.
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): EEV 01 Planetary Lander / 84388521521283652 /// [NPC Owner: SPRT/144115188075855894] ///
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: Despawning Grid : EEV 01 Planetary Lander / 84388521521283652
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: NPC Random Encounter Old Drone Has Been Despawned.
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Old Drone / 83057596426404717 /// [NPC Owner: SPRT/144115188075855894] ///
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: Despawning Grid : Old Drone / 83057596426404717
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: NPC Random Encounter Section-F Debris Has Been Despawned.
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Section-F Debris / 90255545007081763 ///
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: Despawning Grid : Section-F Debris / 90255545007081763
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: NPC Random Encounter Navigational Beacon Has Been Despawned.
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Navigational Beacon / 86561354539648623 /// [NPC Owner: CIVL/144115188075855937] ///
2019-11-08 13:44:59.704 - Thread: 1 -> Modular Encounters Spawner: Despawning Grid : Navigational Beacon / 86561354539648623
2019-11-08 13:45:35.275 - Thread: 27 -> Server is not responding or running with slow simulation speed and will be closed.
2019-11-08 13:45:35.278 - Thread: 27 -> Exception occured: System.TimeoutException: Server was not responding or running with slow simulation speed.
at VRage.Dedicated.MyServerWatcher.WatchOverServer(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
2019-11-08 13:45:35.280 - Thread: 27 -> Showing message
2019-11-08 13:45:36.219 - Thread: 27 -> Log Closed

Meridius_IX / Lucas  [developer] 8 Nov, 2019 @ 10:58am 
I'll need the following to look into it:

- Full Log
- Mod List
- Server Host, if any
- Using Torch?
Meridius_IX / Lucas  [developer] 8 Nov, 2019 @ 11:41am 
Log can be submitted via pastebin, or you can drop it in the Modular Encounters Collection Discord server (link on the mod page)
Meridius_IX / Lucas  [developer] 8 Nov, 2019 @ 5:48pm 
I couldn't find anything in the mod list or log that was useful - the issue only seems to happen 'sometimes', and I don't know what the common denominator is (mod interaction, server quirk, etc)

Either way, I did some reworking of the Despawn System. You should update the mod on your server, if it hasn't automatically. Let me know if it continues to happen.
Meridius_IX / Lucas  [developer] 8 Nov, 2019 @ 7:05pm 
Sorry, I've got nothing else for this then. It's likely some bad interaction with either the server config or some of the other mods being used. There are a ton of other servers out there using this mod without issue, so I can't give ya a heads or tails on what could be causing it.
[RS] Bartas 2 Mar, 2020 @ 1:10am 
I am having some problems using this mod on my GTX hosted server. Whenever I spawn something from workshop MES is taking over it and eventually despawns it. Is there a way to prevent it? Not 100% sure but when someone built something from workshop BP (with projector) it also disappeared after some time. Result is that I had to remove it and now even vanilla cargo ships refuse to spawn - setting is being switched back to "false" when server starts (Torch).
Meridius_IX / Lucas  [developer] 2 Mar, 2020 @ 6:51am 
MES does not despawn player owned grids. If this is happening anyway, please provide the game log - all grid ownership and despawn events are logged.
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