Space Engineers

Space Engineers

Modular Encounters Systems
waka 27 Mar, 2019 @ 6:40pm
Territory problem
i try make some faction territory but dont spawn.

<SpawnGroup>
<Id>
<TypeId>SpawnGroupDefinition</TypeId>
<SubtypeId>(CPC)HIVE_SHIP</SubtypeId>
</Id>
<Description>
[Modular Encounters Territory]
[Name:CORRUPT]
[Type:Static]
[Active:true]
[Radius:40000]
[CoordsX:886189.77]
[CoordsY:350310.44]
[CoordsZ:2575607.29]
[AnnounceArriveDepart:true]
[CustomArriveMessage: Entrando]
[CustomDepartMessage: Saliendo]
[Modular Encounters SpawnGroup]
[Territory:CORRUPT]
[MinDistanceFromTerritoryCenter:0]
[MaxDistanceFromTerritoryCenter:4000000]
</Description>
<Icon>Textures\GUI\Icons\Fake.dds</Icon>
<Frequency>10.0</Frequency>
<Prefabs>
<Prefab SubtypeId="(NPC-CPC) Hive Ship">
<Position>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Position>
<BeaconText>Hive Ship</BeaconText>
<Speed>15.0</Speed>
</Prefab>
</Prefabs>
</SpawnGroup>
<SpawnGroup>
<Id>
<TypeId>SpawnGroupDefinition</TypeId>
<SubtypeId>(CPC)EXPERIMENTAL_DRONE</SubtypeId>
</Id>
<Description>
[Modular Encounters SpawnGroup]
[Territory:CORRUPT]
[MinDistanceFromTerritoryCenter:0]
[MaxDistanceFromTerritoryCenter:4000000]
[FactionOwner:CORRUPT]
</Description>
<Icon>Textures\GUI\Icons\Fake.dds</Icon>
<Frequency>10.0</Frequency>
<Prefabs>
<Prefab SubtypeId="(NPC-CPC) Experimental Drone">
<Position>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</Position>
<BeaconText>Experimental Drone</BeaconText>
<Speed>15.0</Speed>
</Prefab>
</Prefabs>
</SpawnGroup>

is this wrong¿? i try many things but dont work correctly.

thank you for you time.
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Showing 1-2 of 2 comments
Meridius_IX / Lucas  [developer] 27 Mar, 2019 @ 7:01pm 
Does it announce when you arrive and depart? Also, try removing the distance min/max requirements. Your implementation of them seems redundant.
waka 27 Mar, 2019 @ 8:03pm 
the announce working. y try with remove distance min/max and only spawn the vanilla content. the corrupt drones isn't spawn in the zone.
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